#ifndef UTILS_SPAWN_POINT_HPP #define UTILS_SPAWN_POINT_HPP #include namespace gd = godot; namespace utils { class SpawnPoint3D : public gd::Node3D { GDCLASS(SpawnPoint3D, gd::Node3D); static void _bind_methods(); public: virtual void _enter_tree() override; virtual void _exit_tree() override; }; } #endif // !UTILS_SPAWN_POINT_HPP