#include "level.hpp" #include "utils/godot_macros.h" namespace utils { void Level3D::_bind_methods() { #define CLASSNAME Level3D GDPROPERTY_HINTED(game_mode_prototype, gd::Variant::OBJECT, gd::PROPERTY_HINT_RESOURCE_TYPE, "GameMode"); } void Level3D::set_game_mode_prototype(gd::Ref prototype) { this->game_mode_prototype = prototype; } gd::Ref Level3D::get_game_mode_prototype() const { return this->game_mode_prototype; } }