#include "game_mode.hpp" #include #include #include #include "utils/godot_macros.hpp" namespace utils { void GameMode::_bind_methods() { #define CLASSNAME GameMode GDPROPERTY_HINTED(player_scene, gd::Variant::OBJECT, gd::PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"); } void GameMode::set_player_scene(gd::Ref scene) { this->player_scene = scene; } gd::Ref GameMode::get_player_scene() const { return this->player_scene; } }