Compare commits

..

No commits in common. "ccf149b2c6d2a21d3738867545f17ac25443b2f6" and "71f42913d6537913b25a4f1b146c98ec890ec1ca" have entirely different histories.

3 changed files with 21 additions and 46 deletions

View File

@ -227,7 +227,7 @@ JAVADOC_BANNER = NO
# requiring an explicit \brief command for a brief description.)
# The default value is: NO.
QT_AUTOBRIEF = YES
QT_AUTOBRIEF = NO
# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
# multi-line C++ special comment block (i.e. a block of //! or /// comments) as
@ -524,13 +524,13 @@ EXTRACT_ALL = NO
# be included in the documentation.
# The default value is: NO.
EXTRACT_PRIVATE = YES
EXTRACT_PRIVATE = NO
# If the EXTRACT_PRIV_VIRTUAL tag is set to YES, documented private virtual
# methods of a class will be included in the documentation.
# The default value is: NO.
EXTRACT_PRIV_VIRTUAL = YES
EXTRACT_PRIV_VIRTUAL = NO
# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
# scope will be included in the documentation.
@ -542,7 +542,7 @@ EXTRACT_PACKAGE = NO
# included in the documentation.
# The default value is: NO.
EXTRACT_STATIC = YES
EXTRACT_STATIC = NO
# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
# locally in source files will be included in the documentation. If set to NO,
@ -1416,7 +1416,7 @@ HTML_EXTRA_FILES =
# The default value is: AUTO_LIGHT.
# This tag requires that the tag GENERATE_HTML is set to YES.
HTML_COLORSTYLE = TOGGLE
HTML_COLORSTYLE = AUTO_LIGHT
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
# will adjust the colors in the style sheet and background images according to

View File

@ -4,10 +4,6 @@
#include <godot_cpp/classes/resource.hpp>
namespace utils {
/*! Parent class for saved game state.
*
* Inherit and add godot properties to save persistently.
*/
class GameState : public godot::Resource {
GDCLASS(GameState, godot::Resource);
static void _bind_methods();

View File

@ -20,7 +20,6 @@ class PlayerInput : public gd::Node {
static void _bind_methods();
public:
/*! A PlayerInput action listener.
*
* A listener is a combination of a positive and negative action and a callable.
* The expected callable signature is `void (godot::Ref<godot::InputEvent> event, float value)`
* actions can also be "special" actions prefixed with `_`.
@ -29,18 +28,14 @@ public:
struct Listener {
friend class PlayerInput;
private:
//! Negative action on axis, evaluates to -1.
// the two actions, evaluated as positive - negative
gd::String actionNegative{""};
//! Positive action on axis, evaluates to +1.
gd::String actionPositive{""};
/*! The last cached action.
*
* If the newest result matches this, the event will be considered duplicate and ignored (not passed to listener)
*/
// the last cached action, if the newest result matches this, the event will be considered
// duplicate and ignored (not passed to listener)
float lastCached{0.f};
//! The listening function.
gd::Callable callable;
//! If either actionNegative or actionPositive is a _mouse_ event this will be true
// if either actionNegative or actionPositive is a _mouse_ event this will be true
bool isMouseEvent{false};
public:
@ -49,17 +44,15 @@ public:
Listener(gd::String action, gd::Callable callable);
// evaluate the current state of an action.
static std::optional<float> evaluate_action(gd::String const &action);
/*! Check if this event has any chance to result in a trigger.
*
* Does not evaluate the event or poll current input state
*/
// check if this event has any chance to result in a trigger, does not evaluate the event or
// poll current input state
bool has_changed(gd::Ref<gd::InputEvent> const &event);
//! evaluate the event for changes to either actionPositive or actionNegative
// evaluate the event for changes to either actionPositive or actionNegative
float evaluate(gd::Ref<gd::InputEvent> const &event);
bool operator==(PlayerInput::Listener const& b) const;
};
public:
//! Returns the last stored mouse delta.
static gd::Vector2 get_last_mouse_motion();
virtual void _enter_tree() override;
@ -67,41 +60,27 @@ public:
virtual void _unhandled_input(gd::Ref<gd::InputEvent> const &event) override;
virtual void _process(double deltaTime) override;
//! Start listening for action.
void listen_to(Listener const &listener);
/*! Start listening for action.
*
* Shorthand for `listen_to(Listener(action, callable))`.
*/
void listen_to(gd::String action, gd::Callable callable);
/*! Start listening for action.
*
* Shorthand for `listen_to(Listener(negative, positive, callable))`.
*/
void listen_to(gd::String negative, gd::String positive, gd::Callable callable);
//! Remove any listeners related to node.
void stop_listening(Node *node);
//! Remove listeners exactly equal to listener.
void stop_listening(Listener const &listener);
//! Remove all listeners.
void clear_listeners();
//! set the device observe events from.
void set_device(int id);
private:
//! The last mouse motion, updated by the primary instance
// the last mouse motion, updated by the primary instance
static gd::Vector2 lastMouseMotion;
//! Does a primary instance exist
// does a primary instance exist
static bool primaryExists;
/*! Is this the primary instance.
*
* The primary instance is responsible for updating static variables like lastMouseMotion.
*/
// is this the primary instance
// the primary instance is responsible for updating static
// variables like lastMouseMotion
bool isPrimary{false};
//! which device to observe events from.
int device{-1};
int device{-1};
//! current listeners for this instance
// current listeners for this instance
gd::Vector<Listener> listeners{};
};
}