Compare commits
2 Commits
c42cab169e
...
4e231f5be3
Author | SHA1 | Date |
---|---|---|
Sara | 4e231f5be3 | |
Sara | 1672dbd5f8 |
|
@ -119,7 +119,7 @@ Level3D *GameRoot3D::load_level_at(gd::Ref<gd::PackedScene> level, gd::Transform
|
|||
// store and add to tree at desired transform
|
||||
// if this is the first level containing a game mode currently active use it's gamemode as a prototype
|
||||
gd::Ref<gd::PackedScene> game_mode_prototype{instance->get_game_mode_prototype()};
|
||||
bool const switch_game_mode{this->game_mode->get_scene_file_path() != game_mode_prototype->get_path()};
|
||||
bool const switch_game_mode{!this->game_mode || this->game_mode->get_scene_file_path() != game_mode_prototype->get_path()};
|
||||
if(switch_game_mode) {
|
||||
this->set_game_mode(instance->get_game_mode_prototype());
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <godot_cpp/variant/dictionary.hpp>
|
||||
#include <godot_cpp/templates/hash_map.hpp>
|
||||
|
||||
namespace utils {
|
||||
template<typename T, typename U>
|
||||
godot::Dictionary hashmap_to_dictionary(godot::HashMap<T, U> const &map) {
|
||||
godot::Dictionary dict{};
|
||||
|
@ -20,5 +21,6 @@ godot::HashMap<T, U> dictionary_to_hashmap(godot::Dictionary const &dict) {
|
|||
map.insert(keys[i], dict[keys[i]]);
|
||||
return map;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !UTILS_FUNCTIONS_HPP
|
||||
|
|
Loading…
Reference in New Issue