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@ -73,8 +73,8 @@
*
* Use when registering properties of arrays of resource classes.
*/
#define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)
#define GDENUMTYPE(EnumString_) godot::vformat("%s/%s:%s", godot::Variant::INT, godot::PROPERTY_HINT_ENUM, #EnumString_)
#define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, Class_)
#define GDENUMTYPE(EnumString_) godot::vformat("%s/%s:%s", godot::Variant::INT, godot::PROPERTY_HINT_ENUM, EnumString_)
/*! \def GDEDITORONLY()
* \brief Execute the rest of the function only if currently running as editor.
@ -96,13 +96,20 @@
*/
#define GDENUM(Name_, ...)\
struct Name_ {\
enum Value {__VA_ARGS__};\
enum Value : int {__VA_ARGS__};\
private:\
Value value{};\
public:\
static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\
inline Name_(Value value) : value{value} {}\
inline Name_(int value) : value{value} {}\
inline Name_(Name_ const &value) : value{value.value} {}\
inline bool operator==(Name_ const &rhs) const { return this->value == rhs.value; }\
inline bool operator==(Value const &rhs) const { return this->value == rhs; }\
inline bool operator!=(Name_ const &rhs) const { return this->value != rhs.value; }\
inline bool operator!=(Value const &rhs) const { return this->value != rhs; }\
inline operator Value() const { return this->value; }\
inline operator int() const { return this->value; }\
}
#endif // !UTILS_GODOT_MACROS_HPP