Sara
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d095d9f2de
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feat: added player_spawned signal to GameRoot
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2024-03-21 22:50:49 +01:00 |
Sara
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b75c0006d6
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feat: switched signal binding in GameRoot to GDSIGNAL
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2024-03-21 22:50:35 +01:00 |
Sara
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af4208f3b7
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feat: GameRoot now calls GameMode::_begin and _end
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2024-03-21 22:50:12 +01:00 |
Sara
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e6c3d0988d
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fix: inverted order of arguments when calling is_parent_class
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2024-03-20 09:44:14 +01:00 |
Sara
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51c9090d10
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feat: added GameRoot::get_game_mode and a get_game_state shorthand
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2024-03-20 09:43:48 +01:00 |
Sara
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c85947f187
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feat: refactored how players are removed
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2024-03-17 14:49:35 +01:00 |
Sara
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1cb000aa98
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feat: current gamemode is no longer reset when the first level is unloaded
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2024-03-16 22:14:14 +01:00 |
Sara
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ea338c43aa
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fix(error checking): initialize_player will only continue if the given player id is valid
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2024-03-16 22:12:52 +01:00 |
Sara
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5b73bb53ca
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chore(documentation): improved inline documentation and function naming clarity
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2024-03-16 22:12:11 +01:00 |
Sara
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92a1cb6bc5
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fix: set_game_mode will no longer attempt to spawn a player with id 0 every call
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2024-03-16 22:11:20 +01:00 |
Sara
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f8f92c1513
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feat: implemented GameRoot::player_disconnected
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2024-03-16 20:56:26 +01:00 |
Sara
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78c94e52f2
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feat: refactored how gameroot handles spawning players
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2024-03-16 13:02:36 +01:00 |
Sara
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49562071c0
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feat: added core game and level concepts
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2024-03-13 16:08:37 +01:00 |