Sara
|
b37607e22b
|
fix: error in handling of mouse motion events
|
2024-05-28 23:55:44 +02:00 |
Sara
|
e0f6ba276b
|
chore: modified the GDGAMEONLY calls in player_input.cpp to be on the signature line
|
2024-05-28 17:11:37 +02:00 |
Sara
|
527415677f
|
feat: added shorthand listen_to functions to PlayerInput
|
2024-05-28 16:58:22 +02:00 |
Sara
|
41f5c440c4
|
feat: inverted positive/negative args of Listener
|
2024-05-28 16:57:58 +02:00 |
Sara
|
3cad3af3fe
|
feat: swapped from godot:: to utils:: namespace
|
2024-05-28 16:28:36 +02:00 |
Sara
|
044164fa4b
|
feat: game root now better handles despawned players
|
2024-05-21 11:56:54 +02:00 |
Sara
|
78e6bb2cf1
|
feat: PlayerInput now uses callables
This enables the use of callable_mp and binding inputs without stringname lookups
|
2024-04-10 12:44:50 +02:00 |
Sara
|
1dd1d3b961
|
feat: cleanup to player input
|
2024-03-20 09:44:25 +01:00 |
Sara
|
76fa584333
|
feat: added new constructor for Listener
|
2024-02-23 21:50:29 +01:00 |
Sara
|
2a2214b487
|
fix: playerinput mouse events now report correctly
|
2024-02-19 01:04:14 +01:00 |
Sara
|
d5ee438080
|
feat: PlayerInput now supports mouse motion through _mouse_* actions
|
2024-02-13 21:39:50 +01:00 |
Sara
|
2246409a79
|
feat: added player input class
|
2024-02-13 14:59:01 +01:00 |