fix: rng is now reference counted
parent
4e231f5be3
commit
d680ebf55f
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@ -166,7 +166,7 @@ void GameRoot3D::unregister_spawn_point(SpawnPoint3D *spawn_point) {
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void GameRoot3D::place_player_at_spawnpoint(IPlayer *player) {
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if(this->spawn_points.is_empty()) return;
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SpawnPoint3D *spawn_point = this->spawn_points[rng.randi() % this->spawn_points.size()];
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SpawnPoint3D *spawn_point = this->spawn_points[rng->randi() % this->spawn_points.size()];
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player->spawn_at_position(spawn_point->get_global_transform());
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}
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@ -253,7 +253,7 @@ gd::Ref<GameState> GameRoot3D::get_game_state_prototype() const {
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}
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gd::RandomNumberGenerator &GameRoot3D::get_rng() {
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return this->rng;
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return *this->rng.ptr();
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}
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void GameRoot3D::grab_singleton() {
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@ -142,7 +142,7 @@ private:
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*
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* `&get_rng()`
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*/
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gd::RandomNumberGenerator rng{};
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gd::Ref<gd::RandomNumberGenerator> rng{};
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/*! All currently active levels.
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*
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* Each identified by their resource paths.
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