feat: added util_functions
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#include "util_functions.hpp"
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#ifndef UTILS_FUNCTIONS_HPP
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#define UTILS_FUNCTIONS_HPP
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#include <godot_cpp/variant/dictionary.hpp>
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#include <godot_cpp/templates/hash_map.hpp>
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template<typename T, typename U>
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gd::Dictionary hashmap_to_dictionary(gd::HashMap<T, U> const &map) {
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gd::Dictionary dict{};
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for(gd::KeyValue<T, U> const &kvp : map)
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dict[kvp.key] = kvp.value;
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return dict;
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}
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template<typename T, typename U>
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gd::HashMap<T, U> dictionary_to_hashmap(gd::Dictionary const &dict) {
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gd::HashMap<T, U> map{};
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gd::Array keys{dict.keys()};
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for(size_t i = 0; i < keys.size(); ++i)
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map.insert(keys[i], dict[keys[i]]);
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return map;
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}
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#endif // !UTILS_FUNCTIONS_HPP
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