feat: switched signal binding in GameRoot to GDSIGNAL
parent
af4208f3b7
commit
b75c0006d6
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@ -19,8 +19,8 @@ namespace godot {
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void GameRoot::_bind_methods() {
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#define CLASSNAME GameRoot
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GDFUNCTION(reset_game_mode);
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ClassDB::add_signal("GameRoot", MethodInfo("player_connected", PropertyInfo(Variant::OBJECT, "player_input", PROPERTY_HINT_NODE_TYPE, "PlayerInput")));
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ClassDB::add_signal("GameRoot", MethodInfo("player_disconnected", PropertyInfo(Variant::OBJECT, "player_input", PROPERTY_HINT_NODE_TYPE, "PlayerInput")));
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GDSIGNAL("player_connected", PropertyInfo(Variant::OBJECT, "player_input", PROPERTY_HINT_NODE_TYPE, "PlayerInput"));
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GDSIGNAL("player_disconnected", PropertyInfo(Variant::OBJECT, "player_input", PROPERTY_HINT_NODE_TYPE, "PlayerInput"));
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}
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GameRoot *GameRoot::get_singleton() {
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