fix: load_level now called *after* instantiating game state
parent
b07f0e299e
commit
885d843cda
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@ -44,9 +44,9 @@ void GameRoot3D::_enter_tree() {
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}
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void GameRoot3D::_ready() {
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this->load_level(this->first_boot_level);
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// TODO: try load save data from file.
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this->game_state = this->game_state_prototype->duplicate(true);
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this->load_level(this->first_boot_level);
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}
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void GameRoot3D::_exit_tree() {
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