feat: rng is now initialzed on _enter_tree
parent
79c37a3ccc
commit
76fa8d3e3f
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@ -40,6 +40,7 @@ void GameRoot3D::_enter_tree() { GDGAMEONLY();
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// TODO: Replace this with detecting input devices
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this->player_input_connected();
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this->grab_singleton();
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this->rng = godot::Ref<godot::RandomNumberGenerator>(memnew(godot::RandomNumberGenerator));
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}
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void GameRoot3D::_ready() { GDGAMEONLY();
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