fix: GameRoot now initializes rng in _enter_tree
parent
8dc8144915
commit
528db9415c
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@ -40,6 +40,7 @@ void GameRoot3D::_enter_tree() {
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// TODO: Replace this with detecting input devices
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this->player_input_connected();
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this->grab_singleton();
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this->rng = gd::Ref<gd::RandomNumberGenerator>(memnew(gd::RandomNumberGenerator));
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}
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void GameRoot3D::_ready() {
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