fix: switch_game_mode condition now first checks if a game mode is already active
parent
1672dbd5f8
commit
4e231f5be3
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@ -119,7 +119,7 @@ Level3D *GameRoot3D::load_level_at(gd::Ref<gd::PackedScene> level, gd::Transform
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// store and add to tree at desired transform
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// store and add to tree at desired transform
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// if this is the first level containing a game mode currently active use it's gamemode as a prototype
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// if this is the first level containing a game mode currently active use it's gamemode as a prototype
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gd::Ref<gd::PackedScene> game_mode_prototype{instance->get_game_mode_prototype()};
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gd::Ref<gd::PackedScene> game_mode_prototype{instance->get_game_mode_prototype()};
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bool const switch_game_mode{this->game_mode->get_scene_file_path() != game_mode_prototype->get_path()};
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bool const switch_game_mode{!this->game_mode || this->game_mode->get_scene_file_path() != game_mode_prototype->get_path()};
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if(switch_game_mode) {
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if(switch_game_mode) {
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this->set_game_mode(instance->get_game_mode_prototype());
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this->set_game_mode(instance->get_game_mode_prototype());
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}
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}
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