feat: inverted positive/negative args of Listener
parent
3cad3af3fe
commit
41f5c440c4
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@ -14,14 +14,14 @@ void PlayerInput::_bind_methods() {
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gd::Vector2 PlayerInput::lastMouseMotion{0.f, 0.f};
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gd::Vector2 PlayerInput::lastMouseMotion{0.f, 0.f};
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bool PlayerInput::primaryExists{false};
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bool PlayerInput::primaryExists{false};
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PlayerInput::Listener::Listener(gd::String positive, gd::String negative, gd::Callable callable)
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PlayerInput::Listener::Listener(gd::String negative, gd::String positive, gd::Callable callable)
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: actionNegative{negative}
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: actionNegative{negative}
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, actionPositive{positive}
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, actionPositive{positive}
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, callable{callable}
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, callable{callable}
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, isMouseEvent{positive.begins_with("_mouse_") || negative.begins_with("_mouse_")} {}
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, isMouseEvent{positive.begins_with("_mouse_") || negative.begins_with("_mouse_")} {}
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PlayerInput::Listener::Listener(gd::String action, gd::Callable callable)
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PlayerInput::Listener::Listener(gd::String action, gd::Callable callable)
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: PlayerInput::Listener::Listener(action, gd::String(), callable) {}
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: PlayerInput::Listener::Listener(gd::String(), action, callable) {}
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std::optional<float> PlayerInput::Listener::evaluate_action(gd::String const &action) {
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std::optional<float> PlayerInput::Listener::evaluate_action(gd::String const &action) {
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gd::Input *input = gd::Input::get_singleton();
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gd::Input *input = gd::Input::get_singleton();
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@ -40,7 +40,7 @@ public:
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public:
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public:
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Listener() = default;
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Listener() = default;
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Listener(gd::String positive, gd::String negative, gd::Callable callable);
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Listener(gd::String negative, gd::String positive, gd::Callable callable);
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Listener(gd::String action, gd::Callable callable);
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Listener(gd::String action, gd::Callable callable);
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// evaluate the current state of an action.
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// evaluate the current state of an action.
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static std::optional<float> evaluate_action(gd::String const &action);
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static std::optional<float> evaluate_action(gd::String const &action);
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