feat: GDENUM macro now uses uint32_t internally

stripped
Sara 2024-08-09 19:43:55 +02:00
parent 1cf0c55f2a
commit 308d073a93
1 changed files with 8 additions and 5 deletions

View File

@ -97,20 +97,23 @@
*/
#define GDENUM(Name_, ...)\
struct Name_ {\
enum Value : int {__VA_ARGS__};\
public:\
enum Value : uint32_t {__VA_ARGS__};\
private:\
Value value{};\
public:\
static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\
inline Name_(Value value) : value{value} {}\
inline Name_(int value) : value{value} {}\
inline Name_(uint32_t value) : value{value} {}\
inline Name_(int value) : value{static_cast<uint32_t>(value)} {}\
inline Name_(Name_ const &value) : value{value.value} {}\
inline bool operator==(Name_ const &rhs) const { return this->value == rhs.value; }\
inline bool operator==(Value const &rhs) const { return this->value == rhs; }\
inline bool operator!=(Name_ const &rhs) const { return this->value != rhs.value; }\
inline bool operator!=(Value const &rhs) const { return this->value != rhs; }\
inline operator Value() const { return this->value; }\
inline operator int() const { return this->value; }\
inline operator uint32_t() const { return this->value; }\
inline operator int() const { return static_cast<int>(this->value); }\
}
#endif // !UTILS_GODOT_MACROS_HPP