feat: added GDENUMTYPE macro
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ceda870d06
commit
1e5f930576
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@ -74,6 +74,7 @@
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* Use when registering properties of arrays of resource classes.
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* Use when registering properties of arrays of resource classes.
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*/
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*/
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#define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)
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#define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)
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#define GDENUMTYPE(EnumString_) godot::vformat("%s/%s:%s", godot::Variant::INT, godot::PROPERTY_HINT_ENUM, #EnumString_)
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/*! \def GDEDITORONLY()
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/*! \def GDEDITORONLY()
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* \brief Execute the rest of the function only if currently running as editor.
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* \brief Execute the rest of the function only if currently running as editor.
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