diff --git a/game_root.cpp b/game_root.cpp index 293cbfc..88a3b85 100644 --- a/game_root.cpp +++ b/game_root.cpp @@ -165,7 +165,6 @@ Level3D *GameRoot3D::load_level_at(Ref level, Transform3D at) { // if this is the first level containing a game mode currently active use it's gamemode as a prototype if(this->game_mode.is_null()) { this->set_game_mode(instance->get_game_mode_prototype()); - instance->connect("tree_exited", Callable(this, "reset_game_mode")); } return instance; }