chore: updated doxygen-styled docs

main
Sara 2024-05-29 20:23:59 +02:00
parent 71f42913d6
commit 10f4fe0551
2 changed files with 41 additions and 16 deletions

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@ -4,6 +4,10 @@
#include <godot_cpp/classes/resource.hpp>
namespace utils {
/*! Parent class for saved game state.
*
* Inherit and add godot properties to save persistently.
*/
class GameState : public godot::Resource {
GDCLASS(GameState, godot::Resource);
static void _bind_methods();

View File

@ -20,6 +20,7 @@ class PlayerInput : public gd::Node {
static void _bind_methods();
public:
/*! A PlayerInput action listener.
*
* A listener is a combination of a positive and negative action and a callable.
* The expected callable signature is `void (godot::Ref<godot::InputEvent> event, float value)`
* actions can also be "special" actions prefixed with `_`.
@ -28,14 +29,18 @@ public:
struct Listener {
friend class PlayerInput;
private:
// the two actions, evaluated as positive - negative
//! Negative action on axis, evaluates to -1.
gd::String actionNegative{""};
//! Positive action on axis, evaluates to +1.
gd::String actionPositive{""};
// the last cached action, if the newest result matches this, the event will be considered
// duplicate and ignored (not passed to listener)
/*! The last cached action.
*
* If the newest result matches this, the event will be considered duplicate and ignored (not passed to listener)
*/
float lastCached{0.f};
//! The listening function.
gd::Callable callable;
// if either actionNegative or actionPositive is a _mouse_ event this will be true
//! If either actionNegative or actionPositive is a _mouse_ event this will be true
bool isMouseEvent{false};
public:
@ -44,15 +49,17 @@ public:
Listener(gd::String action, gd::Callable callable);
// evaluate the current state of an action.
static std::optional<float> evaluate_action(gd::String const &action);
// check if this event has any chance to result in a trigger, does not evaluate the event or
// poll current input state
/*! Check if this event has any chance to result in a trigger.
*
* Does not evaluate the event or poll current input state
*/
bool has_changed(gd::Ref<gd::InputEvent> const &event);
// evaluate the event for changes to either actionPositive or actionNegative
//! evaluate the event for changes to either actionPositive or actionNegative
float evaluate(gd::Ref<gd::InputEvent> const &event);
bool operator==(PlayerInput::Listener const& b) const;
};
public:
//! Returns the last stored mouse delta.
static gd::Vector2 get_last_mouse_motion();
virtual void _enter_tree() override;
@ -60,27 +67,41 @@ public:
virtual void _unhandled_input(gd::Ref<gd::InputEvent> const &event) override;
virtual void _process(double deltaTime) override;
//! Start listening for action.
void listen_to(Listener const &listener);
/*! Start listening for action.
*
* Shorthand for `listen_to(Listener(action, callable))`.
*/
void listen_to(gd::String action, gd::Callable callable);
/*! Start listening for action.
*
* Shorthand for `listen_to(Listener(negative, positive, callable))`.
*/
void listen_to(gd::String negative, gd::String positive, gd::Callable callable);
//! Remove any listeners related to node.
void stop_listening(Node *node);
//! Remove listeners exactly equal to listener.
void stop_listening(Listener const &listener);
//! Remove all listeners.
void clear_listeners();
//! set the device observe events from.
void set_device(int id);
private:
// the last mouse motion, updated by the primary instance
//! The last mouse motion, updated by the primary instance
static gd::Vector2 lastMouseMotion;
// does a primary instance exist
//! Does a primary instance exist
static bool primaryExists;
// is this the primary instance
// the primary instance is responsible for updating static
// variables like lastMouseMotion
/*! Is this the primary instance.
*
* The primary instance is responsible for updating static variables like lastMouseMotion.
*/
bool isPrimary{false};
int device{-1};
//! which device to observe events from.
int device{-1};
// current listeners for this instance
//! current listeners for this instance
gd::Vector<Listener> listeners{};
};
}