16 lines
352 B
C++
16 lines
352 B
C++
|
#ifndef UTILS_SPAWN_POINT_HPP
|
||
|
#define UTILS_SPAWN_POINT_HPP
|
||
|
|
||
|
#include "godot_cpp/classes/node3d.hpp"
|
||
|
namespace godot {
|
||
|
class SpawnPoint3D : public Node3D {
|
||
|
GDCLASS(SpawnPoint3D, Node3D);
|
||
|
static void _bind_methods();
|
||
|
public:
|
||
|
virtual void _enter_tree() override;
|
||
|
virtual void _exit_tree() override;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
#endif // !UTILS_SPAWN_POINT_HPP
|