godot-cpp-utils/level.hpp

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#ifndef LEVEL_HPP
#define LEVEL_HPP
#include <godot_cpp/classes/node2d.hpp>
#include <godot_cpp/classes/node3d.hpp>
#include "game_mode.hpp"
namespace godot {
class Level3D : public Node3D {
GDCLASS(Level3D, Node3D);
static void _bind_methods();
public:
void set_game_mode_prototype(Ref<GameMode> prototype);
Ref<GameMode> get_game_mode_prototype() const;
private:
Ref<GameMode> game_mode_prototype{};
};
class Level2D : public Node2D {
GDCLASS(Level2D, Node2D);
static void _bind_methods();
public:
void set_game_mode_prototype(Ref<GameMode> prototype);
Ref<GameMode> get_game_mode_prototype() const;
private:
Ref<GameMode> game_mode_prototype{};
};
}
#endif // !LEVEL_HPP