2024-05-28 12:14:09 +00:00
|
|
|
#include "register_types.hpp"
|
|
|
|
#include "game_mode.hpp"
|
2024-05-28 14:28:36 +00:00
|
|
|
#include "game_root.hpp"
|
2024-05-28 12:14:09 +00:00
|
|
|
#include "game_state.hpp"
|
|
|
|
#include "level.hpp"
|
2024-05-28 14:28:36 +00:00
|
|
|
#include "player_input.hpp"
|
|
|
|
#include "spawn_point.hpp"
|
|
|
|
#include <godot_cpp/core/class_db.hpp>
|
2024-05-28 12:14:09 +00:00
|
|
|
|
2024-05-28 14:28:36 +00:00
|
|
|
namespace gd = godot;
|
2024-05-28 12:14:09 +00:00
|
|
|
|
2024-05-28 14:28:36 +00:00
|
|
|
namespace utils {
|
2024-05-28 12:14:09 +00:00
|
|
|
void godot_cpp_utils_register_types() {
|
2024-05-28 14:28:36 +00:00
|
|
|
gd::ClassDB::register_class<utils::GameMode>();
|
|
|
|
gd::ClassDB::register_class<utils::GameRoot3D>();
|
|
|
|
gd::ClassDB::register_class<utils::GameState>();
|
|
|
|
gd::ClassDB::register_class<utils::Level3D>();
|
|
|
|
gd::ClassDB::register_class<utils::PlayerInput>();
|
|
|
|
gd::ClassDB::register_class<utils::SpawnPoint3D>();
|
|
|
|
}
|
2024-05-28 12:14:09 +00:00
|
|
|
}
|