godot-cpp-utils/player.hpp

40 lines
1.2 KiB
C++
Raw Normal View History

#ifndef UTILS_PLAYER_HPP
#define UTILS_PLAYER_HPP
#include <cstdint>
#include <optional>
#include <godot_cpp/variant/transform3d.hpp>
namespace gd = godot;
namespace godot { class Node; }
namespace utils {
class PlayerInput;
/*! Interface required for player nodes.
*
* Use multiple inheritance and implement IPlayer to make a regular node usable as a player with GameRoot3D.
*/
class IPlayer {
friend class GameRoot3D;
public:
/*! Called by GameRoot3D when this player is instantiated or assigned a new PlayerInput.
*
* Use PlayerInput::listen_to to register input callbacks. There's no need to keep the input pointer around. As the instance is managed by the GameRoot3D.
*/
virtual void setup_player_input(PlayerInput *input) = 0;
//! Convert IPlayer instance to node.
virtual gd::Node *to_node() = 0;
//! Spawn the player at a given transform, usually the global transform of a SpawnPoint3D.
virtual void spawn_at_position(gd::Transform3D const &at) = 0;
uint32_t get_player_id(); //!< Returns the player id assigned to this instance.
private:
std::optional<uint32_t> player_id{std::nullopt};
};
}
#endif // !UTILS_PLAYER_HPP