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<div class="headertitle"><div class="title">level.hpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_LEVEL_HPP</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_LEVEL_HPP</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "game_mode.hpp"</span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include <godot_cpp/classes/node3d.hpp></span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="keyword">namespace </span>gd = godot;</div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">namespace </span>utils {</div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"><a class="line" href="classutils_1_1Level3D.html"> 14</a></span><span class="keyword">class </span><a class="code hl_class" href="classutils_1_1Level3D.html">Level3D</a> : <span class="keyword">public</span> gd::Node3D {</div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> GDCLASS(<a class="code hl_class" href="classutils_1_1Level3D.html">Level3D</a>, gd::Node3D);</div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">static</span> <span class="keywordtype">void</span> _bind_methods();</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">public</span>:</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keywordtype">void</span> set_game_mode_prototype(gd::Ref<GameMode> prototype);</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> gd::Ref<GameMode> get_game_mode_prototype() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="keyword">private</span>:</div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"><a class="line" href="classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07"> 21</a></span> gd::Ref<GameMode> <a class="code hl_variable" href="classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07">game_mode_prototype</a>{}; </div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>};</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>}</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_LEVEL_HPP</span></div>
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<div class="ttc" id="aclassutils_1_1Level3D_html"><div class="ttname"><a href="classutils_1_1Level3D.html">utils::Level3D</a></div><div class="ttdoc">3D level root to be used with GameRoot3D.</div><div class="ttdef"><b>Definition</b> level.hpp:14</div></div>
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<div class="ttc" id="aclassutils_1_1Level3D_html_ad3a56146e02cf14da247c4b0631f6f07"><div class="ttname"><a href="classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07">utils::Level3D::game_mode_prototype</a></div><div class="ttdeci">gd::Ref< GameMode > game_mode_prototype</div><div class="ttdoc">The starting state of the game mode to instantiate if this is the "leading" level.</div><div class="ttdef"><b>Definition</b> level.hpp:21</div></div>
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