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<a href="#pub-methods">Public Member Functions</a> |
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<a href="classutils_1_1IPlayer-members.html">List of all members</a> </div>
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<div class="headertitle"><div class="title">utils::IPlayer Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div></div>
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<p>Interface required for player nodes.
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<a href="classutils_1_1IPlayer.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="player_8hpp_source.html">player.hpp</a>></code></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a0cafb35522002c12a00da6cb408e462c"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c">setup_player_input</a> (<a class="el" href="classutils_1_1PlayerInput.html">PlayerInput</a> *input)=0</td></tr>
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<tr class="memdesc:a0cafb35522002c12a00da6cb408e462c"><td class="mdescLeft"> </td><td class="mdescRight">Called by <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> when this player is instantiated or assigned a new <a class="el" href="classutils_1_1PlayerInput.html" title="An event-driven input observer.">PlayerInput</a>. <br /></td></tr>
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<tr class="separator:a0cafb35522002c12a00da6cb408e462c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aee51a05e36995e6523c3284b5cef1f42"><td class="memItemLeft" align="right" valign="top"><a id="aee51a05e36995e6523c3284b5cef1f42" name="aee51a05e36995e6523c3284b5cef1f42"></a>
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virtual gd::Node * </td><td class="memItemRight" valign="bottom"><b>to_node</b> ()=0</td></tr>
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<tr class="memdesc:aee51a05e36995e6523c3284b5cef1f42"><td class="mdescLeft"> </td><td class="mdescRight">Convert <a class="el" href="classutils_1_1IPlayer.html" title="Interface required for player nodes.">IPlayer</a> instance to node. <br /></td></tr>
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<tr class="separator:aee51a05e36995e6523c3284b5cef1f42"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa5e2d0a33a4114e45b2bd1bea95fa1db"><td class="memItemLeft" align="right" valign="top"><a id="aa5e2d0a33a4114e45b2bd1bea95fa1db" name="aa5e2d0a33a4114e45b2bd1bea95fa1db"></a>
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virtual void </td><td class="memItemRight" valign="bottom"><b>spawn_at_position</b> (gd::Transform3D const &at)=0</td></tr>
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<tr class="memdesc:aa5e2d0a33a4114e45b2bd1bea95fa1db"><td class="mdescLeft"> </td><td class="mdescRight">Spawn the player at a given transform, usually the global transform of a <a class="el" href="classutils_1_1SpawnPoint3D.html" title="A location in the game world that the player can spawn at.">SpawnPoint3D</a>. <br /></td></tr>
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uint32_t </td><td class="memItemRight" valign="bottom"><b>get_player_id</b> ()</td></tr>
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<tr class="memdesc:ad697b5e89246178d99a4c281eaf313af"><td class="mdescLeft"> </td><td class="mdescRight">Returns the player id assigned to this instance. <br /></td></tr>
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<tr class="separator:ad697b5e89246178d99a4c281eaf313af"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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Private Attributes</h2></td></tr>
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std::optional< uint32_t > </td><td class="memItemRight" valign="bottom"><b>player_id</b> {std::nullopt}</td></tr>
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Friends</h2></td></tr>
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class </td><td class="memItemRight" valign="bottom"><b>GameRoot3D</b></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Interface required for player nodes. </p>
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<p>Use multiple inheritance and implement <a class="el" href="classutils_1_1IPlayer.html" title="Interface required for player nodes.">IPlayer</a> to make a regular node usable as a player with <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a>. </p>
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</div><h2 class="groupheader">Member Function Documentation</h2>
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<a id="a0cafb35522002c12a00da6cb408e462c" name="a0cafb35522002c12a00da6cb408e462c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a0cafb35522002c12a00da6cb408e462c">◆ </a></span>setup_player_input()</h2>
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<td class="memname">virtual void utils::IPlayer::setup_player_input </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classutils_1_1PlayerInput.html">PlayerInput</a> * </td>
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<td class="paramname"><em>input</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span> </td>
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<p>Called by <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> when this player is instantiated or assigned a new <a class="el" href="classutils_1_1PlayerInput.html" title="An event-driven input observer.">PlayerInput</a>. </p>
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<p>Use <a class="el" href="classutils_1_1PlayerInput.html#a52f0f96cd4732ce06016459094d3a714" title="Start listening for action.">PlayerInput::listen_to</a> to register input callbacks. There's no need to keep the input pointer around. As the instance is managed by the <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a>. </p>
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<hr/>The documentation for this class was generated from the following files:<ul>
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<li><a class="el" href="player_8hpp_source.html">player.hpp</a></li>
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<li>player.cpp</li>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1IPlayer.html">IPlayer</a></li>
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