godot-cpp-utils-docs/html/functions.html

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<div id="projectname">godot-cpp-utils
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<li><a href="functions_func.html"><span>Functions</span></a></li>
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<li><a href="#index_a"><span>a</span></a></li>
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<li><a href="#index_e"><span>e</span></a></li>
<li><a href="#index_f"><span>f</span></a></li>
<li><a href="#index_g"><span>g</span></a></li>
<li><a href="#index_h"><span>h</span></a></li>
<li><a href="#index_i"><span>i</span></a></li>
<li><a href="#index_l"><span>l</span></a></li>
<li><a href="#index_n"><span>n</span></a></li>
<li><a href="#index_p"><span>p</span></a></li>
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<li><a href="#index_s"><span>s</span></a></li>
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<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>
<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
<li>actionNegative&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#aff19336b1eaed1b4df15fecdd70578ba">utils::PlayerInput::Listener</a></li>
<li>actionPositive&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a6b1f868fcc48dfded6806b29aa49fdb1">utils::PlayerInput::Listener</a></li>
</ul>
<h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>callable&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#ac8a7445f1bdc44fcc65f640447eee2c0">utils::PlayerInput::Listener</a></li>
<li>clear_listeners()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a1b3a6b23e41e3a4b57d916e6ed0fab6b">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_d" name="index_d"></a>- d -</h3><ul>
<li>device&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#af9aa77b42fac8fb673089d37105b932c">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_e" name="index_e"></a>- e -</h3><ul>
<li>evaluate()&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a5d187489ffaac84a884938d81d4a2fdb">utils::PlayerInput::Listener</a></li>
</ul>
<h3><a id="index_f" name="index_f"></a>- f -</h3><ul>
<li>find_empty_player_slot()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">utils::GameRoot3D</a></li>
<li>first_boot_level&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>game_mode&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">utils::GameRoot3D</a></li>
<li>game_mode_prototype&#160;:&#160;<a class="el" href="classutils_1_1Level3D.html#a0895e8e676ab679c70c38077d7018599">utils::Level3D</a></li>
<li>game_state&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D</a></li>
<li>game_state_prototype&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D</a></li>
<li>get_game_mode()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662">utils::GameRoot3D</a></li>
<li>get_game_state()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352">utils::GameRoot3D</a></li>
<li>get_last_mouse_motion()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a689cc968b84d6a92c10c541b97e3477e">utils::PlayerInput</a></li>
<li>get_levels()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e">utils::GameRoot3D</a></li>
<li>get_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521">utils::GameRoot3D</a></li>
<li>get_player_id()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#ad697b5e89246178d99a4c281eaf313af">utils::IPlayer</a></li>
<li>get_players()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b">utils::GameRoot3D</a></li>
<li>get_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140">utils::GameRoot3D</a></li>
<li>grab_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_h" name="index_h"></a>- h -</h3><ul>
<li>has_changed()&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#af989733fa828d5920c3cc26a440f60b1">utils::PlayerInput::Listener</a></li>
<li>has_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_i" name="index_i"></a>- i -</h3><ul>
<li>initialize_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce">utils::GameRoot3D</a></li>
<li>is_valid_level()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">utils::GameRoot3D</a></li>
<li>isMouseEvent&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a70bb4eed0c2610b74107403742eea990">utils::PlayerInput::Listener</a></li>
<li>isPrimary&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a10749b40d6eafb1f6c11dc056f70e380">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_l" name="index_l"></a>- l -</h3><ul>
<li>lastCached&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a84833f896b4ccff9b8e3b0ae789726ab">utils::PlayerInput::Listener</a></li>
<li>lastMouseMotion&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a99e2dbf29ad4b1d97e7c295407cff335">utils::PlayerInput</a></li>
<li>level_unloaded()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">utils::GameRoot3D</a></li>
<li>levels&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D</a></li>
<li>listen_to()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a52f0f96cd4732ce06016459094d3a714">utils::PlayerInput</a></li>
<li>listeners&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a7dff7a6e68eeb89b2ff57b8e5447050d">utils::PlayerInput</a></li>
<li>load_level()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D</a></li>
<li>load_level_at()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b">utils::GameRoot3D</a></li>
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<h3><a id="index_n" name="index_n"></a>- n -</h3><ul>
<li>next_player_id&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D</a></li>
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<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
<li>player_input_connected()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556">utils::GameRoot3D</a></li>
<li>player_scene&#160;:&#160;<a class="el" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">utils::GameMode</a></li>
<li>players&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D</a></li>
<li>primaryExists&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#aacf94bfd501145c640767a7018cfdb76">utils::PlayerInput</a></li>
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<h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
<li>register_spawn_point()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975">utils::GameRoot3D</a></li>
<li>release_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">utils::GameRoot3D</a></li>
<li>remove_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53">utils::GameRoot3D</a></li>
<li>replace_levels()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c">utils::GameRoot3D</a></li>
<li>reset_game_mode()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47">utils::GameRoot3D</a></li>
<li>rng&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
<li>set_device()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a63928906c8769151ef37adcad505de35">utils::PlayerInput</a></li>
<li>set_game_mode()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed">utils::GameRoot3D</a></li>
<li>setup_player_input()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c">utils::IPlayer</a></li>
<li>spawn_at_position()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db">utils::IPlayer</a></li>
<li>spawn_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">utils::GameRoot3D</a></li>
<li>spawn_points&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D</a></li>
<li>stop_listening()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#aedfe45a2286098d3e5c9bfc00fddd1e1">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_t" name="index_t"></a>- t -</h3><ul>
<li>to_node()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42">utils::IPlayer</a></li>
</ul>
<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
<li>unload_all_levels()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D</a></li>
</ul>
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