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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_GAME_MODE_HPP</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_GAME_MODE_HPP</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include <godot_cpp/classes/node.hpp></span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include <godot_cpp/classes/packed_scene.hpp></span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="keyword">namespace </span>gd = godot;</div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">namespace </span>utils {</div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"><a class="line" href="classutils_1_1GameMode.html"> 16</a></span><span class="keyword">class </span><a class="code hl_class" href="classutils_1_1GameMode.html">GameMode</a> : <span class="keyword">public</span> gd::Node {</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> GDCLASS(<a class="code hl_class" href="classutils_1_1GameMode.html">GameMode</a>, gd::Node);</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keyword">static</span> <span class="keywordtype">void</span> _bind_methods();</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">public</span>:</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keywordtype">void</span> set_player_scene(gd::Ref<gd::PackedScene> scene);</div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> gd::Ref<gd::PackedScene> get_player_scene() <span class="keyword">const</span>;</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="keyword">private</span>:</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"><a class="line" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908"> 23</a></span> gd::Ref<gd::PackedScene> <a class="code hl_variable" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">player_scene</a>{}; </div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span>};</div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span>}</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_MODE_HPP</span></div>
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<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:16</div></div>
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<div class="ttc" id="aclassutils_1_1GameMode_html_a7e7258b38b17cde56ba9b130bbaf9908"><div class="ttname"><a href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">utils::GameMode::player_scene</a></div><div class="ttdeci">gd::Ref< gd::PackedScene > player_scene</div><div class="ttdoc">The scene to instantiate when spawning a player.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:23</div></div>
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