121 lines
6.9 KiB
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121 lines
6.9 KiB
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1GameMode.html">GameMode</a></li> </ul>
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<div class="headertitle"><div class="title">utils::GameMode Member List</div></div>
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<p>This is the complete list of members for <a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a>, including all inherited members.</p>
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<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec">_begin</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>_bind_methods</b>() (defined in <a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
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<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82">_end</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GDCLASS</b>(GameMode, gd::Resource) (defined in <a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>get_player_scene</b>() const (defined in <a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">player_scene</a></td><td class="entry"><a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_player_scene</b>(gd::Ref< gd::PackedScene > scene) (defined in <a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameMode.html">utils::GameMode</a></td><td class="entry"></td></tr>
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