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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_GAME_STATE_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_GAME_STATE_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;godot_cpp/classes/resource.hpp&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">namespace </span>utils {</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"><a class="line" href="classutils_1_1GameState.html"> 11</a></span><span class="keyword">class </span><a class="code hl_class" href="classutils_1_1GameState.html">GameState</a> : <span class="keyword">public</span> godot::Resource {</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> GDCLASS(<a class="code hl_class" href="classutils_1_1GameState.html">GameState</a>, godot::Resource);</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> <span class="keyword">static</span> <span class="keywordtype">void</span> _bind_methods();</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span>};</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span>}</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_STATE_HPP</span></div>
<div class="ttc" id="aclassutils_1_1GameState_html"><div class="ttname"><a href="classutils_1_1GameState.html">utils::GameState</a></div><div class="ttdoc">Parent class for saved game state.</div><div class="ttdef"><b>Definition</b> game_state.hpp:11</div></div>
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