godot-cpp-utils-docs/html/classutils_1_1GameRoot3D-me...

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<div id="projectname">godot-cpp-utils
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<div class="headertitle"><div class="title">utils::GameRoot3D Member List</div></div>
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<p>This is the complete list of members for <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>, including all inherited members.</p>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>_bind_methods</b>() (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>_enter_tree</b>() override (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>_exit_tree</b>() override (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>_ready</b>() override (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">find_empty_player_slot</a>() const</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">first_boot_level</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#abb25b7613e1c7cd4f056020e6990d8e1">game_mode</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">game_state</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">game_state_prototype</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GDCLASS</b>(GameRoot3D, gd::Node) (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>get_first_boot_level</b>() const (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662">get_game_mode</a>() const</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352">get_game_state</a>() const</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_game_state_prototype</b>() const (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e">get_levels</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521">get_player</a>(uint32_t id)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b">get_players</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140">get_singleton</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">grab_singleton</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706">has_singleton</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce">initialize_player</a>(IPlayer *player, uint32_t id)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">is_valid_level</a>(gd::Ref&lt; gd::PackedScene &gt; &amp;level)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">level_unloaded</a>(gd::StringName scene_path)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">levels</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">load_level</a>(gd::Ref&lt; gd::PackedScene &gt; level)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b">load_level_at</a>(gd::Ref&lt; gd::PackedScene &gt; level, gd::Transform3D at)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">next_player_id</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>place_player_at_spawnpoint</b>(IPlayer *player) (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>player_despawned</b>(uint32_t id) (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556">player_input_connected</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">players</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975">register_spawn_point</a>(SpawnPoint3D *spawn_point)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">release_singleton</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>remove_all_players</b>() (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53">remove_player</a>(uint32_t player_id)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c">replace_levels</a>(gd::Ref&lt; gd::PackedScene &gt; level)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47">reset_game_mode</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">rng</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_first_boot_level</b>(gd::Ref&lt; gd::PackedScene &gt; level) (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a6c2a1aa2c35808a1b003ae79eac348c2">set_game_mode</a>(gd::Ref&lt; GameMode &gt; prototype)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>set_game_state_prototype</b>(gd::Ref&lt; GameState &gt; game_state) (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>singleton_instance</b> (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">spawn_player</a>(uint32_t id)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">spawn_points</a></td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">unload_all_levels</a>()</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>unregister_spawn_point</b>(SpawnPoint3D *spawn_point) (defined in <a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a>)</td><td class="entry"><a class="el" href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></td><td class="entry"></td></tr>
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