godot-cpp-utils-docs/html/classutils_1_1GameMode.html

149 lines
8.7 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.9.7"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>godot-cpp-utils: utils::GameMode Class Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript" src="darkmode_toggle.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">godot-cpp-utils
</div>
<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.7 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1GameMode.html">GameMode</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
<a href="classutils_1_1GameMode-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">utils::GameMode Class Reference</div></div>
</div><!--header-->
<div class="contents">
<p>Stores session-relevant data.
<a href="classutils_1_1GameMode.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="game__mode_8hpp_source.html">game_mode.hpp</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for utils::GameMode:</div>
<div class="dyncontent">
<div class="center">
<img src="classutils_1_1GameMode.png" alt=""/>
</div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aa1b190a57e4106951a559301665739ec"><td class="memItemLeft" align="right" valign="top"><a id="aa1b190a57e4106951a559301665739ec" name="aa1b190a57e4106951a559301665739ec"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>_begin</b> ()</td></tr>
<tr class="memdesc:aa1b190a57e4106951a559301665739ec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called when the match begins. <br /></td></tr>
<tr class="separator:aa1b190a57e4106951a559301665739ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae69ff36bf1c3f60fad279e9991ca2d82"><td class="memItemLeft" align="right" valign="top"><a id="ae69ff36bf1c3f60fad279e9991ca2d82" name="ae69ff36bf1c3f60fad279e9991ca2d82"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>_end</b> ()</td></tr>
<tr class="memdesc:ae69ff36bf1c3f60fad279e9991ca2d82"><td class="mdescLeft">&#160;</td><td class="mdescRight">Called when the match is ending. <br /></td></tr>
<tr class="separator:ae69ff36bf1c3f60fad279e9991ca2d82"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaeddac05bf7ddc1ea1a2b55c55ed5015"><td class="memItemLeft" align="right" valign="top"><a id="aaeddac05bf7ddc1ea1a2b55c55ed5015" name="aaeddac05bf7ddc1ea1a2b55c55ed5015"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>set_player_scene</b> (gd::Ref&lt; gd::PackedScene &gt; scene)</td></tr>
<tr class="separator:aaeddac05bf7ddc1ea1a2b55c55ed5015"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16d63e869318fd0f09b230d038ec519d"><td class="memItemLeft" align="right" valign="top"><a id="a16d63e869318fd0f09b230d038ec519d" name="a16d63e869318fd0f09b230d038ec519d"></a>
gd::Ref&lt; gd::PackedScene &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>get_player_scene</b> () const</td></tr>
<tr class="separator:a16d63e869318fd0f09b230d038ec519d"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:ae69a33c169e648bbbea6cb76112962dd"><td class="memItemLeft" align="right" valign="top"><a id="ae69a33c169e648bbbea6cb76112962dd" name="ae69a33c169e648bbbea6cb76112962dd"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>GDCLASS</b> (<a class="el" href="classutils_1_1GameMode.html">GameMode</a>, gd::Resource)</td></tr>
<tr class="separator:ae69a33c169e648bbbea6cb76112962dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-static-methods" name="pri-static-methods"></a>
Static Private Member Functions</h2></td></tr>
<tr class="memitem:a739b647a3d4aabc4c994ba35d7a3ed5f"><td class="memItemLeft" align="right" valign="top"><a id="a739b647a3d4aabc4c994ba35d7a3ed5f" name="a739b647a3d4aabc4c994ba35d7a3ed5f"></a>
static void&#160;</td><td class="memItemRight" valign="bottom"><b>_bind_methods</b> ()</td></tr>
<tr class="separator:a739b647a3d4aabc4c994ba35d7a3ed5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-attribs" name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a7e7258b38b17cde56ba9b130bbaf9908"><td class="memItemLeft" align="right" valign="top"><a id="a7e7258b38b17cde56ba9b130bbaf9908" name="a7e7258b38b17cde56ba9b130bbaf9908"></a>
gd::Ref&lt; gd::PackedScene &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>player_scene</b> {}</td></tr>
<tr class="memdesc:a7e7258b38b17cde56ba9b130bbaf9908"><td class="mdescLeft">&#160;</td><td class="mdescRight">The scene to instantiate when spawning a player. <br /></td></tr>
<tr class="separator:a7e7258b38b17cde56ba9b130bbaf9908"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Stores session-relevant data. </p>
<p>Contains any data that is only needed for the duration of the current session/match. Use <a class="el" href="classutils_1_1GameState.html" title="Parent class for saved game state.">GameState</a> instead if you want data to be saved between sessions. Will be destroyed when a level is loaded that does not match the same game mode class. </p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="game__mode_8hpp_source.html">game_mode.hpp</a></li>
<li>game_mode.cpp</li>
</ul>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.7
</small></address>
</body>
</html>