godot-cpp-utils-docs/html/functions.html

275 lines
16 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.9.7"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>godot-cpp-utils: Class Members</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(document).ready(function() { init_search(); });
/* @license-end */
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
<link href="doxygen-awesome-sidebar-only.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">godot-cpp-utils
</div>
<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.7 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<span id="MSearchSelect" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()">&#160;</span>
<input type="text" id="MSearchField" value="" placeholder="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.svg" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="annotated.html"><span>Class&#160;List</span></a></li>
<li><a href="classes.html"><span>Class&#160;Index</span></a></li>
<li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
<li class="current"><a href="functions.html"><span>Class&#160;Members</span></a></li>
</ul>
</div>
<div id="navrow3" class="tabs2">
<ul class="tablist">
<li class="current"><a href="functions.html"><span>All</span></a></li>
<li><a href="functions_func.html"><span>Functions</span></a></li>
<li><a href="functions_vars.html"><span>Variables</span></a></li>
</ul>
</div>
<div id="navrow4" class="tabs3">
<ul class="tablist">
<li><a href="#index__5F"><span>_</span></a></li>
<li><a href="#index_a"><span>a</span></a></li>
<li><a href="#index_c"><span>c</span></a></li>
<li><a href="#index_d"><span>d</span></a></li>
<li><a href="#index_e"><span>e</span></a></li>
<li><a href="#index_f"><span>f</span></a></li>
<li><a href="#index_g"><span>g</span></a></li>
<li><a href="#index_h"><span>h</span></a></li>
<li><a href="#index_i"><span>i</span></a></li>
<li><a href="#index_l"><span>l</span></a></li>
<li><a href="#index_n"><span>n</span></a></li>
<li><a href="#index_p"><span>p</span></a></li>
<li><a href="#index_r"><span>r</span></a></li>
<li><a href="#index_s"><span>s</span></a></li>
<li><a href="#index_t"><span>t</span></a></li>
<li class="current"><a href="#index_u"><span>u</span></a></li>
</ul>
</div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(document).ready(function(){initNavTree('functions.html',''); initResizable(); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div class="contents">
<div class="textblock">Here is a list of all documented class members with links to the class documentation for each member:</div>
<h3><a id="index__5F" name="index__5F"></a>- _ -</h3><ul>
<li>_begin()&#160;:&#160;<a class="el" href="classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec">utils::GameMode</a></li>
<li>_end()&#160;:&#160;<a class="el" href="classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82">utils::GameMode</a></li>
</ul>
<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
<li>actionNegative&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#aff19336b1eaed1b4df15fecdd70578ba">utils::PlayerInput::Listener</a></li>
<li>actionPositive&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a6b1f868fcc48dfded6806b29aa49fdb1">utils::PlayerInput::Listener</a></li>
</ul>
<h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>callable&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#ac8a7445f1bdc44fcc65f640447eee2c0">utils::PlayerInput::Listener</a></li>
<li>clear_listeners()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a1b3a6b23e41e3a4b57d916e6ed0fab6b">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_d" name="index_d"></a>- d -</h3><ul>
<li>device&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#af9aa77b42fac8fb673089d37105b932c">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_e" name="index_e"></a>- e -</h3><ul>
<li>evaluate()&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a5d187489ffaac84a884938d81d4a2fdb">utils::PlayerInput::Listener</a></li>
</ul>
<h3><a id="index_f" name="index_f"></a>- f -</h3><ul>
<li>find_empty_player_slot()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">utils::GameRoot3D</a></li>
<li>first_boot_level&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>game_mode&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#abb25b7613e1c7cd4f056020e6990d8e1">utils::GameRoot3D</a></li>
<li>game_mode_prototype&#160;:&#160;<a class="el" href="classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07">utils::Level3D</a></li>
<li>game_state&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D</a></li>
<li>game_state_prototype&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D</a></li>
<li>get_game_mode()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662">utils::GameRoot3D</a></li>
<li>get_game_state()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352">utils::GameRoot3D</a></li>
<li>get_last_mouse_motion()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a689cc968b84d6a92c10c541b97e3477e">utils::PlayerInput</a></li>
<li>get_levels()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e">utils::GameRoot3D</a></li>
<li>get_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521">utils::GameRoot3D</a></li>
<li>get_player_id()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#ad697b5e89246178d99a4c281eaf313af">utils::IPlayer</a></li>
<li>get_players()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b">utils::GameRoot3D</a></li>
<li>get_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140">utils::GameRoot3D</a></li>
<li>grab_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_h" name="index_h"></a>- h -</h3><ul>
<li>has_changed()&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#af989733fa828d5920c3cc26a440f60b1">utils::PlayerInput::Listener</a></li>
<li>has_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_i" name="index_i"></a>- i -</h3><ul>
<li>initialize_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce">utils::GameRoot3D</a></li>
<li>is_valid_level()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">utils::GameRoot3D</a></li>
<li>isMouseEvent&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a70bb4eed0c2610b74107403742eea990">utils::PlayerInput::Listener</a></li>
<li>isPrimary&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a10749b40d6eafb1f6c11dc056f70e380">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_l" name="index_l"></a>- l -</h3><ul>
<li>lastCached&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a84833f896b4ccff9b8e3b0ae789726ab">utils::PlayerInput::Listener</a></li>
<li>lastMouseMotion&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a99e2dbf29ad4b1d97e7c295407cff335">utils::PlayerInput</a></li>
<li>level_unloaded()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">utils::GameRoot3D</a></li>
<li>levels&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D</a></li>
<li>listen_to()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a52f0f96cd4732ce06016459094d3a714">utils::PlayerInput</a></li>
<li>listeners&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a7dff7a6e68eeb89b2ff57b8e5447050d">utils::PlayerInput</a></li>
<li>load_level()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D</a></li>
<li>load_level_at()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_n" name="index_n"></a>- n -</h3><ul>
<li>next_player_id&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_p" name="index_p"></a>- p -</h3><ul>
<li>player_input_connected()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556">utils::GameRoot3D</a></li>
<li>player_scene&#160;:&#160;<a class="el" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">utils::GameMode</a></li>
<li>players&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D</a></li>
<li>primaryExists&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#aacf94bfd501145c640767a7018cfdb76">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
<li>register_spawn_point()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975">utils::GameRoot3D</a></li>
<li>release_singleton()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">utils::GameRoot3D</a></li>
<li>remove_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53">utils::GameRoot3D</a></li>
<li>replace_levels()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c">utils::GameRoot3D</a></li>
<li>reset_game_mode()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47">utils::GameRoot3D</a></li>
<li>rng&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D</a></li>
</ul>
<h3><a id="index_s" name="index_s"></a>- s -</h3><ul>
<li>set_device()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a63928906c8769151ef37adcad505de35">utils::PlayerInput</a></li>
<li>set_game_mode()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a6c2a1aa2c35808a1b003ae79eac348c2">utils::GameRoot3D</a></li>
<li>setup_player_input()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c">utils::IPlayer</a></li>
<li>spawn_at_position()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db">utils::IPlayer</a></li>
<li>spawn_player()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">utils::GameRoot3D</a></li>
<li>spawn_points&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D</a></li>
<li>stop_listening()&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#aedfe45a2286098d3e5c9bfc00fddd1e1">utils::PlayerInput</a></li>
</ul>
<h3><a id="index_t" name="index_t"></a>- t -</h3><ul>
<li>to_node()&#160;:&#160;<a class="el" href="classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42">utils::IPlayer</a></li>
</ul>
<h3><a id="index_u" name="index_u"></a>- u -</h3><ul>
<li>unload_all_levels()&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.7 </li>
</ul>
</div>
</body>
</html>