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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pri-static-methods">Static Private Member Functions</a> |
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<div class="headertitle"><div class="title">utils::Level3D Class Reference</div></div>
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<p>3D level root to be used with <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a>.
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<a href="classutils_1_1Level3D.html#details">More...</a></p>
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<p><code>#include <<a class="el" href="level_8hpp_source.html">level.hpp</a>></code></p>
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Inheritance diagram for utils::Level3D:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:a64fcccd409fcb029d207946e51775763"><td class="memItemLeft" align="right" valign="top"><a id="a64fcccd409fcb029d207946e51775763" name="a64fcccd409fcb029d207946e51775763"></a>
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void </td><td class="memItemRight" valign="bottom"><b>set_game_mode_prototype</b> (gd::Ref< <a class="el" href="classutils_1_1GameMode.html">GameMode</a> > prototype)</td></tr>
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<tr class="separator:a64fcccd409fcb029d207946e51775763"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2dbe5f74086a54110ea38e60882715ff"><td class="memItemLeft" align="right" valign="top"><a id="a2dbe5f74086a54110ea38e60882715ff" name="a2dbe5f74086a54110ea38e60882715ff"></a>
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gd::Ref< <a class="el" href="classutils_1_1GameMode.html">GameMode</a> > </td><td class="memItemRight" valign="bottom"><b>get_game_mode_prototype</b> () const</td></tr>
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<tr class="separator:a2dbe5f74086a54110ea38e60882715ff"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
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Private Member Functions</h2></td></tr>
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 </td><td class="memItemRight" valign="bottom"><b>GDCLASS</b> (<a class="el" href="classutils_1_1Level3D.html">Level3D</a>, gd::Node3D)</td></tr>
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<tr class="separator:a19d852246b29b7012a22a9db487c860f"><td class="memSeparator" colspan="2"> </td></tr>
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Static Private Member Functions</h2></td></tr>
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static void </td><td class="memItemRight" valign="bottom"><b>_bind_methods</b> ()</td></tr>
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<tr class="separator:ac8a9f1fd03a7949c7ca1648764f1ed35"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-attribs" name="pri-attribs"></a>
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Private Attributes</h2></td></tr>
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<tr class="memitem:ad3a56146e02cf14da247c4b0631f6f07"><td class="memItemLeft" align="right" valign="top"><a id="ad3a56146e02cf14da247c4b0631f6f07" name="ad3a56146e02cf14da247c4b0631f6f07"></a>
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gd::Ref< <a class="el" href="classutils_1_1GameMode.html">GameMode</a> > </td><td class="memItemRight" valign="bottom"><b>game_mode_prototype</b> {}</td></tr>
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<tr class="memdesc:ad3a56146e02cf14da247c4b0631f6f07"><td class="mdescLeft"> </td><td class="mdescRight">The starting state of the game mode to instantiate if this is the "leading" level. <br /></td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>3D level root to be used with <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a>. </p>
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<p>The configured game mode will become the active <a class="el" href="classutils_1_1GameMode.html" title="Stores session-relevant data.">GameMode</a> in <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> if one does not exist yet. </p>
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</div><hr/>The documentation for this class was generated from the following files:<ul>
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<li><a class="el" href="level_8hpp_source.html">level.hpp</a></li>
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<li>level.cpp</li>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1Level3D.html">Level3D</a></li>
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