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<div id="projectname">godot-cpp-utils
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<div class="headertitle"><div class="title">Class List</div></div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>utils</b></td><td class="desc"></td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1GameMode.html" target="_self">GameMode</a></td><td class="desc">Stores session-relevant data </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1GameRoot3D.html" target="_self">GameRoot3D</a></td><td class="desc">The root of a game </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1GameState.html" target="_self">GameState</a></td><td class="desc">Parent class for saved game state </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1IPlayer.html" target="_self">IPlayer</a></td><td class="desc">Interface required for player nodes </td></tr>
<tr id="row_0_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1Level3D.html" target="_self">Level3D</a></td><td class="desc">3D level root to be used with <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_5_" class="arrow" onclick="toggleFolder('0_5_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1PlayerInput.html" target="_self">PlayerInput</a></td><td class="desc">An event-driven input observer </td></tr>
<tr id="row_0_5_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structutils_1_1PlayerInput_1_1Listener.html" target="_self">Listener</a></td><td class="desc">A <a class="el" href="classutils_1_1PlayerInput.html" title="An event-driven input observer.">PlayerInput</a> action listener </td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1SpawnPoint3D.html" target="_self">SpawnPoint3D</a></td><td class="desc">A location in the game world that the player can spawn at </td></tr>
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