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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef GAME_MODE_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define GAME_MODE_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;godot_cpp/classes/packed_scene.hpp&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;godot_cpp/classes/resource.hpp&gt;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="keyword">namespace </span>gd = godot;</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">namespace </span>utils {</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"><a class="line" href="classutils_1_1GameMode.html"> 15</a></span><span class="keyword">class </span><a class="code hl_class" href="classutils_1_1GameMode.html">GameMode</a> : <span class="keyword">public</span> gd::Resource {</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> GDCLASS(<a class="code hl_class" href="classutils_1_1GameMode.html">GameMode</a>, gd::Resource);</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">static</span> <span class="keywordtype">void</span> _bind_methods();</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec">_begin</a>(); </div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82">_end</a>(); </div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordtype">void</span> set_player_scene(gd::Ref&lt;gd::PackedScene&gt; scene);</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> gd::Ref&lt;gd::PackedScene&gt; get_player_scene() <span class="keyword">const</span>;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908"> 25</a></span> gd::Ref&lt;gd::PackedScene&gt; <a class="code hl_variable" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">player_scene</a>{}; </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>};</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>}</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#endif </span><span class="comment">// !GAME_MODE_HPP</span></div>
<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:15</div></div>
<div class="ttc" id="aclassutils_1_1GameMode_html_a7e7258b38b17cde56ba9b130bbaf9908"><div class="ttname"><a href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">utils::GameMode::player_scene</a></div><div class="ttdeci">gd::Ref&lt; gd::PackedScene &gt; player_scene</div><div class="ttdoc">The scene to instantiate when spawning a player.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:25</div></div>
<div class="ttc" id="aclassutils_1_1GameMode_html_aa1b190a57e4106951a559301665739ec"><div class="ttname"><a href="classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec">utils::GameMode::_begin</a></div><div class="ttdeci">virtual void _begin()</div><div class="ttdoc">Called when the match begins.</div><div class="ttdef"><b>Definition</b> game_mode.cpp:13</div></div>
<div class="ttc" id="aclassutils_1_1GameMode_html_ae69ff36bf1c3f60fad279e9991ca2d82"><div class="ttname"><a href="classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82">utils::GameMode::_end</a></div><div class="ttdeci">virtual void _end()</div><div class="ttdoc">Called when the match is ending.</div><div class="ttdef"><b>Definition</b> game_mode.cpp:14</div></div>
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