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<div id="projectname">godot-cpp-utils
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-static-methods">Static Private Member Functions</a> &#124;
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<p>A location in the game world that the player can spawn at.
<a href="classutils_1_1SpawnPoint3D.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="spawn__point_8hpp_source.html">spawn_point.hpp</a>&gt;</code></p>
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Inheritance diagram for utils::SpawnPoint3D:</div>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>_enter_tree</b> () override</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>_exit_tree</b> () override</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>GDCLASS</b> (<a class="el" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D</a>, gd::Node3D)</td></tr>
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Static Private Member Functions</h2></td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>_bind_methods</b> ()</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A location in the game world that the player can spawn at. </p>
<p>Registers and de-registers itself with the <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> to enable/disable this spawnpoint. </p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="spawn__point_8hpp_source.html">spawn_point.hpp</a></li>
<li>spawn_point.cpp</li>
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