godot-cpp-utils-docs/html/functions_vars.html

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<title>godot-cpp-utils: Class Members - Variables</title>
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<div id="projectname">godot-cpp-utils
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<div class="textblock">Here is a list of all documented variables with links to the class documentation for each member:</div><ul>
<li>actionNegative&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#aff19336b1eaed1b4df15fecdd70578ba">utils::PlayerInput::Listener</a></li>
<li>actionPositive&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a6b1f868fcc48dfded6806b29aa49fdb1">utils::PlayerInput::Listener</a></li>
<li>callable&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#ac8a7445f1bdc44fcc65f640447eee2c0">utils::PlayerInput::Listener</a></li>
<li>device&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#af9aa77b42fac8fb673089d37105b932c">utils::PlayerInput</a></li>
<li>first_boot_level&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D</a></li>
<li>game_mode&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">utils::GameRoot3D</a></li>
<li>game_mode_prototype&#160;:&#160;<a class="el" href="classutils_1_1Level3D.html#a0895e8e676ab679c70c38077d7018599">utils::Level3D</a></li>
<li>game_state&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D</a></li>
<li>game_state_prototype&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D</a></li>
<li>isMouseEvent&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a70bb4eed0c2610b74107403742eea990">utils::PlayerInput::Listener</a></li>
<li>isPrimary&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a10749b40d6eafb1f6c11dc056f70e380">utils::PlayerInput</a></li>
<li>lastCached&#160;:&#160;<a class="el" href="structutils_1_1PlayerInput_1_1Listener.html#a84833f896b4ccff9b8e3b0ae789726ab">utils::PlayerInput::Listener</a></li>
<li>lastMouseMotion&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a99e2dbf29ad4b1d97e7c295407cff335">utils::PlayerInput</a></li>
<li>levels&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D</a></li>
<li>listeners&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#a7dff7a6e68eeb89b2ff57b8e5447050d">utils::PlayerInput</a></li>
<li>next_player_id&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D</a></li>
<li>player_scene&#160;:&#160;<a class="el" href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">utils::GameMode</a></li>
<li>players&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D</a></li>
<li>primaryExists&#160;:&#160;<a class="el" href="classutils_1_1PlayerInput.html#aacf94bfd501145c640767a7018cfdb76">utils::PlayerInput</a></li>
<li>rng&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D</a></li>
<li>spawn_points&#160;:&#160;<a class="el" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D</a></li>
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