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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<p>Parent class for saved game state.
<a href="classutils_1_1GameState.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="game__state_8hpp_source.html">game_state.hpp</a>&gt;</code></p>
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<img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for utils::GameState:</div>
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<div class="textblock"><p>Parent class for saved game state. </p>
<p>Inherit and add godot properties to save persistently. </p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="game__state_8hpp_source.html">game_state.hpp</a></li>
<li>game_state.cpp</li>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1GameState.html">GameState</a></li>
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