godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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utils::GameRoot3D Member List
This is the complete list of members for
utils::GameRoot3D
, including all inherited members.
_bind_methods
() (defined in
utils::GameRoot3D
)
utils::GameRoot3D
private
static
_enter_tree
() override (defined in
utils::GameRoot3D
)
utils::GameRoot3D
virtual
_exit_tree
() override (defined in
utils::GameRoot3D
)
utils::GameRoot3D
virtual
_ready
() override (defined in
utils::GameRoot3D
)
utils::GameRoot3D
virtual
find_empty_player_slot
() const
utils::GameRoot3D
protected
first_boot_level
utils::GameRoot3D
private
game_mode
utils::GameRoot3D
private
game_state
utils::GameRoot3D
private
game_state_prototype
utils::GameRoot3D
private
GDCLASS
(GameRoot3D, gd::Node) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
private
get_first_boot_level
() const (defined in
utils::GameRoot3D
)
utils::GameRoot3D
get_game_mode
() const
utils::GameRoot3D
get_game_state
() const
utils::GameRoot3D
get_game_state_prototype
() const (defined in
utils::GameRoot3D
)
utils::GameRoot3D
get_levels
()
utils::GameRoot3D
get_player
(uint32_t id)
utils::GameRoot3D
get_players
()
utils::GameRoot3D
get_singleton
()
utils::GameRoot3D
static
grab_singleton
()
utils::GameRoot3D
protected
has_singleton
()
utils::GameRoot3D
static
initialize_player
(IPlayer *player, uint32_t id)
utils::GameRoot3D
is_valid_level
(gd::Ref< gd::PackedScene > &level)
utils::GameRoot3D
protected
static
level_unloaded
(gd::StringName scene_path)
utils::GameRoot3D
protected
levels
utils::GameRoot3D
private
load_level
(gd::Ref< gd::PackedScene > level)
utils::GameRoot3D
load_level_at
(gd::Ref< gd::PackedScene > level, gd::Transform3D at)
utils::GameRoot3D
next_player_id
utils::GameRoot3D
private
place_player_at_spawnpoint
(IPlayer *player) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
player_despawned
(uint32_t id) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
player_input_connected
()
utils::GameRoot3D
players
utils::GameRoot3D
private
register_spawn_point
(SpawnPoint3D *spawn_point)
utils::GameRoot3D
release_singleton
()
utils::GameRoot3D
protected
remove_all_players
() (defined in
utils::GameRoot3D
)
utils::GameRoot3D
remove_player
(uint32_t player_id)
utils::GameRoot3D
replace_levels
(gd::Ref< gd::PackedScene > level)
utils::GameRoot3D
reset_game_mode
()
utils::GameRoot3D
rng
utils::GameRoot3D
private
set_first_boot_level
(gd::Ref< gd::PackedScene > level) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
set_game_mode
(gd::Ref< GameMode > prototype)
utils::GameRoot3D
set_game_state_prototype
(gd::Ref< GameState > game_state) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
singleton_instance
(defined in
utils::GameRoot3D
)
utils::GameRoot3D
private
static
spawn_player
(uint32_t id)
utils::GameRoot3D
protected
spawn_points
utils::GameRoot3D
private
unload_all_levels
()
utils::GameRoot3D
unregister_spawn_point
(SpawnPoint3D *spawn_point) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
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