1#ifndef UTILS_GAME_MODE_HPP
2#define UTILS_GAME_MODE_HPP
4#include <godot_cpp/classes/node.hpp>
5#include <godot_cpp/classes/packed_scene.hpp>
18 static void _bind_methods();
20 void set_player_scene(gd::Ref<gd::PackedScene> scene);
21 gd::Ref<gd::PackedScene> get_player_scene()
const;
Stores session-relevant data.
Definition game_mode.hpp:16
gd::Ref< gd::PackedScene > player_scene
The scene to instantiate when spawning a player.
Definition game_mode.hpp:23