godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
Main Page
Related Pages
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
Loading...
Searching...
No Matches
utils::GameRoot3D Member List
This is the complete list of members for
utils::GameRoot3D
, including all inherited members.
_bind_methods
() (defined in
utils::GameRoot3D
)
utils::GameRoot3D
private
static
_enter_tree
() override (defined in
utils::GameRoot3D
)
utils::GameRoot3D
virtual
_exit_tree
() override (defined in
utils::GameRoot3D
)
utils::GameRoot3D
virtual
_ready
() override (defined in
utils::GameRoot3D
)
utils::GameRoot3D
virtual
find_empty_player_slot
() const
utils::GameRoot3D
protected
first_boot_level
utils::GameRoot3D
private
game_mode
utils::GameRoot3D
private
game_state
utils::GameRoot3D
private
game_state_prototype
utils::GameRoot3D
private
GDCLASS
(GameRoot3D, gd::Node) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
private
get_first_boot_level
() const (defined in
utils::GameRoot3D
)
utils::GameRoot3D
get_game_mode
() const
utils::GameRoot3D
get_game_state
() const
utils::GameRoot3D
get_game_state_prototype
() const (defined in
utils::GameRoot3D
)
utils::GameRoot3D
get_levels
()
utils::GameRoot3D
get_player
(uint32_t id)
utils::GameRoot3D
get_players
()
utils::GameRoot3D
get_singleton
()
utils::GameRoot3D
static
grab_singleton
()
utils::GameRoot3D
protected
has_singleton
()
utils::GameRoot3D
static
initialize_player
(IPlayer *player, uint32_t id)
utils::GameRoot3D
is_valid_level
(gd::Ref< gd::PackedScene > &level)
utils::GameRoot3D
protected
static
level_unloaded
(gd::StringName scene_path)
utils::GameRoot3D
protected
levels
utils::GameRoot3D
private
load_level
(gd::Ref< gd::PackedScene > level)
utils::GameRoot3D
load_level_at
(gd::Ref< gd::PackedScene > level, gd::Transform3D at)
utils::GameRoot3D
next_player_id
utils::GameRoot3D
private
place_player_at_spawnpoint
(IPlayer *player) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
player_despawned
(uint32_t id) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
player_input_connected
()
utils::GameRoot3D
players
utils::GameRoot3D
private
register_spawn_point
(SpawnPoint3D *spawn_point)
utils::GameRoot3D
release_singleton
()
utils::GameRoot3D
protected
remove_all_players
() (defined in
utils::GameRoot3D
)
utils::GameRoot3D
remove_player
(uint32_t player_id)
utils::GameRoot3D
replace_levels
(gd::Ref< gd::PackedScene > level)
utils::GameRoot3D
reset_game_mode
()
utils::GameRoot3D
rng
utils::GameRoot3D
private
set_first_boot_level
(gd::Ref< gd::PackedScene > level) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
set_game_mode
(gd::Ref< GameMode > prototype)
utils::GameRoot3D
set_game_state_prototype
(gd::Ref< GameState > game_state) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
singleton_instance
(defined in
utils::GameRoot3D
)
utils::GameRoot3D
private
static
spawn_player
(uint32_t id)
utils::GameRoot3D
protected
spawn_points
utils::GameRoot3D
private
unload_all_levels
()
utils::GameRoot3D
unregister_spawn_point
(SpawnPoint3D *spawn_point) (defined in
utils::GameRoot3D
)
utils::GameRoot3D
Generated by
1.9.7