godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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utils::GameRoot3D Member List

This is the complete list of members for utils::GameRoot3D, including all inherited members.

_bind_methods() (defined in utils::GameRoot3D)utils::GameRoot3Dprivatestatic
_enter_tree() override (defined in utils::GameRoot3D)utils::GameRoot3Dvirtual
_exit_tree() override (defined in utils::GameRoot3D)utils::GameRoot3Dvirtual
_ready() override (defined in utils::GameRoot3D)utils::GameRoot3Dvirtual
find_empty_player_slot() constutils::GameRoot3Dprotected
first_boot_levelutils::GameRoot3Dprivate
game_modeutils::GameRoot3Dprivate
game_stateutils::GameRoot3Dprivate
game_state_prototypeutils::GameRoot3Dprivate
GDCLASS(GameRoot3D, gd::Node) (defined in utils::GameRoot3D)utils::GameRoot3Dprivate
get_first_boot_level() const (defined in utils::GameRoot3D)utils::GameRoot3D
get_game_mode() constutils::GameRoot3D
get_game_state() constutils::GameRoot3D
get_game_state_prototype() const (defined in utils::GameRoot3D)utils::GameRoot3D
get_levels()utils::GameRoot3D
get_player(uint32_t id)utils::GameRoot3D
get_players()utils::GameRoot3D
get_singleton()utils::GameRoot3Dstatic
grab_singleton()utils::GameRoot3Dprotected
has_singleton()utils::GameRoot3Dstatic
initialize_player(IPlayer *player, uint32_t id)utils::GameRoot3D
is_valid_level(gd::Ref< gd::PackedScene > &level)utils::GameRoot3Dprotectedstatic
level_unloaded(gd::StringName scene_path)utils::GameRoot3Dprotected
levelsutils::GameRoot3Dprivate
load_level(gd::Ref< gd::PackedScene > level)utils::GameRoot3D
load_level_at(gd::Ref< gd::PackedScene > level, gd::Transform3D at)utils::GameRoot3D
next_player_idutils::GameRoot3Dprivate
place_player_at_spawnpoint(IPlayer *player) (defined in utils::GameRoot3D)utils::GameRoot3D
player_despawned(uint32_t id) (defined in utils::GameRoot3D)utils::GameRoot3D
player_input_connected()utils::GameRoot3D
playersutils::GameRoot3Dprivate
register_spawn_point(SpawnPoint3D *spawn_point)utils::GameRoot3D
release_singleton()utils::GameRoot3Dprotected
remove_all_players() (defined in utils::GameRoot3D)utils::GameRoot3D
remove_player(uint32_t player_id)utils::GameRoot3D
replace_levels(gd::Ref< gd::PackedScene > level)utils::GameRoot3D
reset_game_mode()utils::GameRoot3D
rngutils::GameRoot3Dprivate
set_first_boot_level(gd::Ref< gd::PackedScene > level) (defined in utils::GameRoot3D)utils::GameRoot3D
set_game_mode(gd::Ref< GameMode > prototype)utils::GameRoot3D
set_game_state_prototype(gd::Ref< GameState > game_state) (defined in utils::GameRoot3D)utils::GameRoot3D
singleton_instance (defined in utils::GameRoot3D)utils::GameRoot3Dprivatestatic
spawn_player(uint32_t id)utils::GameRoot3Dprotected
spawn_pointsutils::GameRoot3Dprivate
unload_all_levels()utils::GameRoot3D
unregister_spawn_point(SpawnPoint3D *spawn_point) (defined in utils::GameRoot3D)utils::GameRoot3D