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<tr class="memitem:af508cc9852b123ea37b94651da0f3c19"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">next_player_id</a> {1}</td></tr>
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<tr class="memitem:af508cc9852b123ea37b94651da0f3c19"><td class="memItemLeft" align="right" valign="top">uint32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">next_player_id</a> {1}</td></tr>
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<tr class="memdesc:af508cc9852b123ea37b94651da0f3c19"><td class="mdescLeft"> </td><td class="mdescRight">Next available player ID. <br /></td></tr>
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<tr class="memdesc:af508cc9852b123ea37b94651da0f3c19"><td class="mdescLeft"> </td><td class="mdescRight">Next available player ID. <br /></td></tr>
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<tr class="memitem:acf48cbe3b2b6dd064cd1665ea8df2b9a"><td class="memItemLeft" align="right" valign="top"><a id="acf48cbe3b2b6dd064cd1665ea8df2b9a" name="acf48cbe3b2b6dd064cd1665ea8df2b9a"></a>
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<tr class="memitem:acf48cbe3b2b6dd064cd1665ea8df2b9a"><td class="memItemLeft" align="right" valign="top">gd::HashMap< uint32_t, gd::Pair< <a class="el" href="classutils_1_1PlayerInput.html">PlayerInput</a> *, <a class="el" href="classutils_1_1IPlayer.html">IPlayer</a> * > > </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">players</a> {}</td></tr>
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gd::HashMap< uint32_t, gd::Pair< <a class="el" href="classutils_1_1PlayerInput.html">PlayerInput</a> *, <a class="el" href="classutils_1_1IPlayer.html">IPlayer</a> * > > </td><td class="memItemRight" valign="bottom"><b>players</b> {}</td></tr>
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<tr class="memdesc:acf48cbe3b2b6dd064cd1665ea8df2b9a"><td class="mdescLeft"> </td><td class="mdescRight">All players by id by input device. <br /></td></tr>
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<tr class="memdesc:acf48cbe3b2b6dd064cd1665ea8df2b9a"><td class="mdescLeft"> </td><td class="mdescRight">all players by id by input device. <br /></td></tr>
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<tr class="memitem:a623230c72ced578d7be1b9141b54fbd4"><td class="memItemLeft" align="right" valign="top"><a id="a623230c72ced578d7be1b9141b54fbd4" name="a623230c72ced578d7be1b9141b54fbd4"></a>
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<tr class="memitem:a623230c72ced578d7be1b9141b54fbd4"><td class="memItemLeft" align="right" valign="top">gd::RandomNumberGenerator </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">rng</a> {}</td></tr>
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gd::RandomNumberGenerator </td><td class="memItemRight" valign="bottom"><b>rng</b> {}</td></tr>
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<tr class="memdesc:a623230c72ced578d7be1b9141b54fbd4"><td class="mdescLeft"> </td><td class="mdescRight">Global random number generator. <br /></td></tr>
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<tr class="memdesc:a623230c72ced578d7be1b9141b54fbd4"><td class="mdescLeft"> </td><td class="mdescRight">Global random number generator. <br /></td></tr>
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<tr class="memitem:a800421c3b82947156eebcbf730a680db"><td class="memItemLeft" align="right" valign="top"><a id="a800421c3b82947156eebcbf730a680db" name="a800421c3b82947156eebcbf730a680db"></a>
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<tr class="memitem:a800421c3b82947156eebcbf730a680db"><td class="memItemLeft" align="right" valign="top">gd::HashMap< gd::StringName, <a class="el" href="classutils_1_1Level3D.html">Level3D</a> * > </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">levels</a> {}</td></tr>
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gd::HashMap< gd::StringName, <a class="el" href="classutils_1_1Level3D.html">Level3D</a> * > </td><td class="memItemRight" valign="bottom"><b>levels</b> {}</td></tr>
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<tr class="memdesc:a800421c3b82947156eebcbf730a680db"><td class="mdescLeft"> </td><td class="mdescRight">All currently active levels. <br /></td></tr>
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<tr class="memdesc:a800421c3b82947156eebcbf730a680db"><td class="mdescLeft"> </td><td class="mdescRight">all currently active levels identified by their resource paths. <br /></td></tr>
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<tr class="memitem:a116245a9c4e7edf53ec03c6fe78c8462"><td class="memItemLeft" align="right" valign="top"><a id="a116245a9c4e7edf53ec03c6fe78c8462" name="a116245a9c4e7edf53ec03c6fe78c8462"></a>
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gd::Vector< <a class="el" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D</a> * > </td><td class="memItemRight" valign="bottom"><b>spawn_points</b> {}</td></tr>
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gd::Vector< <a class="el" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D</a> * > </td><td class="memItemRight" valign="bottom"><b>spawn_points</b> {}</td></tr>
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<tr class="memdesc:a116245a9c4e7edf53ec03c6fe78c8462"><td class="mdescLeft"> </td><td class="mdescRight">all currently available spawn points. <br /></td></tr>
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<tr class="memdesc:a116245a9c4e7edf53ec03c6fe78c8462"><td class="mdescLeft"> </td><td class="mdescRight">All currently available spawn points. <br /></td></tr>
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<tr class="memitem:a723e28059a9dbef959525d22e9556c5b"><td class="memItemLeft" align="right" valign="top"><a id="a723e28059a9dbef959525d22e9556c5b" name="a723e28059a9dbef959525d22e9556c5b"></a>
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<tr class="memitem:a723e28059a9dbef959525d22e9556c5b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classutils_1_1GameMode.html">GameMode</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">game_mode</a> {}</td></tr>
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<a class="el" href="classutils_1_1GameMode.html">GameMode</a> * </td><td class="memItemRight" valign="bottom"><b>game_mode</b> {}</td></tr>
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<tr class="memdesc:a723e28059a9dbef959525d22e9556c5b"><td class="mdescLeft"> </td><td class="mdescRight">Current active gamemode. <br /></td></tr>
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<tr class="memdesc:a723e28059a9dbef959525d22e9556c5b"><td class="mdescLeft"> </td><td class="mdescRight">current active gamemode. <br /></td></tr>
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<tr class="memitem:af73d3a598b72fcdc7dce372ea3af6e44"><td class="memItemLeft" align="right" valign="top">gd::Ref< <a class="el" href="classutils_1_1GameState.html">GameState</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">game_state</a> {}</td></tr>
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<tr class="memitem:af73d3a598b72fcdc7dce372ea3af6e44"><td class="memItemLeft" align="right" valign="top">gd::Ref< <a class="el" href="classutils_1_1GameState.html">GameState</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">game_state</a> {}</td></tr>
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<tr class="memdesc:af73d3a598b72fcdc7dce372ea3af6e44"><td class="mdescLeft"> </td><td class="mdescRight">Active game state. <br /></td></tr>
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<tr class="memdesc:af73d3a598b72fcdc7dce372ea3af6e44"><td class="mdescLeft"> </td><td class="mdescRight">Active game state. <br /></td></tr>
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<tr class="memitem:abf16d0f3b8030b758942397dcff1d46a"><td class="memItemLeft" align="right" valign="top"><a id="abf16d0f3b8030b758942397dcff1d46a" name="abf16d0f3b8030b758942397dcff1d46a"></a>
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<tr class="memitem:abf16d0f3b8030b758942397dcff1d46a"><td class="memItemLeft" align="right" valign="top">gd::Ref< gd::PackedScene > </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">first_boot_level</a> {}</td></tr>
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gd::Ref< gd::PackedScene > </td><td class="memItemRight" valign="bottom"><b>first_boot_level</b> {}</td></tr>
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<tr class="memdesc:abf16d0f3b8030b758942397dcff1d46a"><td class="mdescLeft"> </td><td class="mdescRight">The level to boot into on startup. <br /></td></tr>
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<tr class="memdesc:abf16d0f3b8030b758942397dcff1d46a"><td class="mdescLeft"> </td><td class="mdescRight">The level to boot into on startup. <br /></td></tr>
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<tr class="memitem:ad62b2be46770ba99aa6c2a7800c52aa8"><td class="memItemLeft" align="right" valign="top"><a id="ad62b2be46770ba99aa6c2a7800c52aa8" name="ad62b2be46770ba99aa6c2a7800c52aa8"></a>
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<tr class="memitem:ad62b2be46770ba99aa6c2a7800c52aa8"><td class="memItemLeft" align="right" valign="top">gd::Ref< <a class="el" href="classutils_1_1GameState.html">GameState</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">game_state_prototype</a> {}</td></tr>
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gd::Ref< <a class="el" href="classutils_1_1GameState.html">GameState</a> > </td><td class="memItemRight" valign="bottom"><b>game_state_prototype</b> {}</td></tr>
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<tr class="memdesc:ad62b2be46770ba99aa6c2a7800c52aa8"><td class="mdescLeft"> </td><td class="mdescRight">The default game state data. <br /></td></tr>
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<tr class="memdesc:ad62b2be46770ba99aa6c2a7800c52aa8"><td class="mdescLeft"> </td><td class="mdescRight">The default game state data used for game_state if no save data is available. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#abf16d0f3b8030b758942397dcff1d46a">◆ </a></span>first_boot_level</h2>
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<td class="memname">gd::Ref<gd::PackedScene> utils::GameRoot3D::first_boot_level {}</td>
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<p>The level to boot into on startup. </p>
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<p><code>get_first_boot_level()</code> <code>set_first_boot_level(value)</code> </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a723e28059a9dbef959525d22e9556c5b">◆ </a></span>game_mode</h2>
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<td class="memname"><a class="el" href="classutils_1_1GameMode.html">GameMode</a>* utils::GameRoot3D::game_mode {}</td>
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<p>Current active gamemode. </p>
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<p>Replaced when a level is loaded that references a different game mode. <code>*get_game_mode()</code> </p>
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<h2 class="memtitle"><span class="permalink"><a href="#af73d3a598b72fcdc7dce372ea3af6e44">◆ </a></span>game_state</h2>
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<p>Active game state. </p>
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<p>Active game state. </p>
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<p>Will be assigned loaded save data, or game_state_prototype if no save data is found. </p>
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<p>Will be assigned loaded save data, or game_state_prototype if no save data is found. <code><a class="el" href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662" title="get the current active game mode.">get_game_mode()</a></code> </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ad62b2be46770ba99aa6c2a7800c52aa8">◆ </a></span>game_state_prototype</h2>
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<td class="memname">gd::Ref<<a class="el" href="classutils_1_1GameState.html">GameState</a>> utils::GameRoot3D::game_state_prototype {}</td>
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<p>The default game state data. </p>
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<p>Duplicated and assigned to game_state if no save data is available. <code>get_game_state_prototype()</code> <code>set_game_state_prototype(value)</code> </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a800421c3b82947156eebcbf730a680db">◆ </a></span>levels</h2>
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<td class="memname">gd::HashMap<gd::StringName, <a class="el" href="classutils_1_1Level3D.html">Level3D</a>*> utils::GameRoot3D::levels {}</td>
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</div><div class="memdoc">
|
||||||
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||||||
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<p>All currently active levels. </p>
|
||||||
|
<p>Each identified by their resource paths. <code>&<a class="el" href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e" title="Returns all currently active levels.">get_levels()</a></code> </p>
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|
||||||
</div>
|
</div>
|
||||||
</div>
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</div>
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@ -557,6 +651,56 @@ gd::Ref< <a class="el" href="classutils_1_1GameState.html">GameState</a> >
|
||||||
<p>Next available player ID. </p>
|
<p>Next available player ID. </p>
|
||||||
<p>Default is 1 because 0 is the "invalid" player id. </p>
|
<p>Default is 1 because 0 is the "invalid" player id. </p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<a id="acf48cbe3b2b6dd064cd1665ea8df2b9a" name="acf48cbe3b2b6dd064cd1665ea8df2b9a"></a>
|
||||||
|
<h2 class="memtitle"><span class="permalink"><a href="#acf48cbe3b2b6dd064cd1665ea8df2b9a">◆ </a></span>players</h2>
|
||||||
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|
||||||
|
<div class="memitem">
|
||||||
|
<div class="memproto">
|
||||||
|
<table class="mlabels">
|
||||||
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<tr>
|
||||||
|
<td class="mlabels-left">
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||||||
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<table class="memname">
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<tr>
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<td class="memname">gd::HashMap<uint32_t, gd::Pair<<a class="el" href="classutils_1_1PlayerInput.html">PlayerInput</a>*, <a class="el" href="classutils_1_1IPlayer.html">IPlayer</a>*> > utils::GameRoot3D::players {}</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</td>
|
||||||
|
<td class="mlabels-right">
|
||||||
|
<span class="mlabels"><span class="mlabel">private</span></span> </td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</div><div class="memdoc">
|
||||||
|
|
||||||
|
<p>All players by id by input device. </p>
|
||||||
|
<p><code><a class="el" href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b" title="Get all players in a list.">get_players()</a></code> to get a vector of the <a class="el" href="classutils_1_1IPlayer.html" title="Interface required for player nodes.">IPlayer</a> instances. </p>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<a id="a623230c72ced578d7be1b9141b54fbd4" name="a623230c72ced578d7be1b9141b54fbd4"></a>
|
||||||
|
<h2 class="memtitle"><span class="permalink"><a href="#a623230c72ced578d7be1b9141b54fbd4">◆ </a></span>rng</h2>
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|
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|
<div class="memitem">
|
||||||
|
<div class="memproto">
|
||||||
|
<table class="mlabels">
|
||||||
|
<tr>
|
||||||
|
<td class="mlabels-left">
|
||||||
|
<table class="memname">
|
||||||
|
<tr>
|
||||||
|
<td class="memname">gd::RandomNumberGenerator utils::GameRoot3D::rng {}</td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</td>
|
||||||
|
<td class="mlabels-right">
|
||||||
|
<span class="mlabels"><span class="mlabel">private</span></span> </td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
</div><div class="memdoc">
|
||||||
|
|
||||||
|
<p>Global random number generator. </p>
|
||||||
|
<p><code>&get_rng()</code> </p>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<hr/>The documentation for this class was generated from the following files:<ul>
|
<hr/>The documentation for this class was generated from the following files:<ul>
|
||||||
|
|
|
@ -175,65 +175,63 @@ $(document).ready(function(){initNavTree('game__root_8hpp_source.html',''); init
|
||||||
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> gd::Ref<gd::PackedScene> get_first_boot_level() <span class="keyword">const</span>;</div>
|
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> gd::Ref<gd::PackedScene> get_first_boot_level() <span class="keyword">const</span>;</div>
|
||||||
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <span class="keywordtype">void</span> set_game_state_prototype(gd::Ref<GameState> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">game_state</a>);</div>
|
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <span class="keywordtype">void</span> set_game_state_prototype(gd::Ref<GameState> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">game_state</a>);</div>
|
||||||
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> gd::Ref<GameState> get_game_state_prototype() <span class="keyword">const</span>;</div>
|
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> gd::Ref<GameState> get_game_state_prototype() <span class="keyword">const</span>;</div>
|
||||||
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span><span class="keyword">protected</span>:</div>
|
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> gd::RandomNumberGenerator &get_rng();</div>
|
||||||
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">grab_singleton</a>();</div>
|
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span><span class="keyword">protected</span>:</div>
|
||||||
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">release_singleton</a>();</div>
|
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">grab_singleton</a>();</div>
|
||||||
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> uint32_t <a class="code hl_function" href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">find_empty_player_slot</a>() <span class="keyword">const</span>;</div>
|
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">release_singleton</a>();</div>
|
||||||
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <a class="code hl_class" href="classutils_1_1IPlayer.html">IPlayer</a> *<a class="code hl_function" href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">spawn_player</a>(uint32_t <span class="keywordtype">id</span>);</div>
|
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> uint32_t <a class="code hl_function" href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">find_empty_player_slot</a>() <span class="keyword">const</span>;</div>
|
||||||
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">level_unloaded</a>(gd::StringName scene_path);</div>
|
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <a class="code hl_class" href="classutils_1_1IPlayer.html">IPlayer</a> *<a class="code hl_function" href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">spawn_player</a>(uint32_t <span class="keywordtype">id</span>);</div>
|
||||||
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">is_valid_level</a>(gd::Ref<gd::PackedScene> &level);</div>
|
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">level_unloaded</a>(gd::StringName scene_path);</div>
|
||||||
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="keyword">private</span>:</div>
|
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">is_valid_level</a>(gd::Ref<gd::PackedScene> &level);</div>
|
||||||
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> <span class="keyword">static</span> <a class="code hl_class" href="classutils_1_1GameRoot3D.html">GameRoot3D</a> *singleton_instance;</div>
|
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span><span class="keyword">private</span>:</div>
|
||||||
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> </div>
|
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> <span class="keyword">static</span> <a class="code hl_class" href="classutils_1_1GameRoot3D.html">GameRoot3D</a> *singleton_instance;</div>
|
||||||
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19"> 131</a></span> uint32_t <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">next_player_id</a>{1}; </div>
|
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19"> 135</a></span> uint32_t <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">next_player_id</a>{1};</div>
|
||||||
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a"> 132</a></span> gd::HashMap<uint32_t, gd::Pair<PlayerInput*, IPlayer*>> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">players</a>{}; </div>
|
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a"> 140</a></span> gd::HashMap<uint32_t, gd::Pair<PlayerInput*, IPlayer*>> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">players</a>{};</div>
|
||||||
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> </div>
|
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4"> 145</a></span> gd::RandomNumberGenerator <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">rng</a>{};</div>
|
||||||
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4"> 134</a></span> gd::RandomNumberGenerator <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">rng</a>{}; </div>
|
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db"> 151</a></span> gd::HashMap<gd::StringName, Level3D*> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">levels</a>{};</div>
|
||||||
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db"> 135</a></span> gd::HashMap<gd::StringName, Level3D*> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">levels</a>{}; </div>
|
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462"> 154</a></span> gd::Vector<SpawnPoint3D*> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">spawn_points</a>{};</div>
|
||||||
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462"> 136</a></span> gd::Vector<SpawnPoint3D*> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">spawn_points</a>{}; </div>
|
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b"> 160</a></span> <a class="code hl_class" href="classutils_1_1GameMode.html">GameMode</a> *<a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">game_mode</a>{}; </div>
|
||||||
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b"> 137</a></span> <a class="code hl_class" href="classutils_1_1GameMode.html">GameMode</a> *<a class="code hl_variable" href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">game_mode</a>{}; </div>
|
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44"> 166</a></span> gd::Ref<GameState> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">game_state</a>{};</div>
|
||||||
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44"> 142</a></span> gd::Ref<GameState> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">game_state</a>{};</div>
|
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a"> 171</a></span> gd::Ref<gd::PackedScene> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">first_boot_level</a>{}; </div>
|
||||||
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
|
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8"> 177</a></span> gd::Ref<GameState> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">game_state_prototype</a>{}; </div>
|
||||||
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a"> 144</a></span> gd::Ref<gd::PackedScene> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">first_boot_level</a>{}; </div>
|
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span>};</div>
|
||||||
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"><a class="line" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8"> 145</a></span> gd::Ref<GameState> <a class="code hl_variable" href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">game_state_prototype</a>{}; </div>
|
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span>}</div>
|
||||||
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span>};</div>
|
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> </div>
|
||||||
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span>}</div>
|
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_ROOT_HPP</span></div>
|
||||||
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> </div>
|
|
||||||
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_ROOT_HPP</span></div>
|
|
||||||
<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:16</div></div>
|
<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:16</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html"><div class="ttname"><a href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></div><div class="ttdoc">The root of a game.</div><div class="ttdef"><b>Definition</b> game_root.hpp:28</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html"><div class="ttname"><a href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></div><div class="ttdoc">The root of a game.</div><div class="ttdef"><b>Definition</b> game_root.hpp:28</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a0fc164bad77a192ff2209eee18e5104b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">utils::GameRoot3D::grab_singleton</a></div><div class="ttdeci">void grab_singleton()</div><div class="ttdoc">Attempt to make 'this' the current singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:253</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a0fc164bad77a192ff2209eee18e5104b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">utils::GameRoot3D::grab_singleton</a></div><div class="ttdeci">void grab_singleton()</div><div class="ttdoc">Attempt to make 'this' the current singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:257</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a105011a591cf09368958d4be350ed352"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352">utils::GameRoot3D::get_game_state</a></div><div class="ttdeci">GameState * get_game_state() const</div><div class="ttdoc">Get the current active game state.</div><div class="ttdef"><b>Definition</b> game_root.cpp:207</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a105011a591cf09368958d4be350ed352"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352">utils::GameRoot3D::get_game_state</a></div><div class="ttdeci">GameState * get_game_state() const</div><div class="ttdoc">Get the current active game state.</div><div class="ttdef"><b>Definition</b> game_root.cpp:207</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a116245a9c4e7edf53ec03c6fe78c8462"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D::spawn_points</a></div><div class="ttdeci">gd::Vector< SpawnPoint3D * > spawn_points</div><div class="ttdoc">all currently available spawn points.</div><div class="ttdef"><b>Definition</b> game_root.hpp:136</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a116245a9c4e7edf53ec03c6fe78c8462"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D::spawn_points</a></div><div class="ttdeci">gd::Vector< SpawnPoint3D * > spawn_points</div><div class="ttdoc">All currently available spawn points.</div><div class="ttdef"><b>Definition</b> game_root.hpp:154</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a13e110d60dffd924248af9c3f6943706"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706">utils::GameRoot3D::has_singleton</a></div><div class="ttdeci">static bool has_singleton()</div><div class="ttdoc">returns true if there is currently a singleton active for GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:35</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a13e110d60dffd924248af9c3f6943706"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706">utils::GameRoot3D::has_singleton</a></div><div class="ttdeci">static bool has_singleton()</div><div class="ttdoc">returns true if there is currently a singleton active for GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:35</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a1937044fe05a903610308f8d382de975"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975">utils::GameRoot3D::register_spawn_point</a></div><div class="ttdeci">void register_spawn_point(SpawnPoint3D *spawn_point)</div><div class="ttdoc">Register a spawnpoint for use when spawning players.</div><div class="ttdef"><b>Definition</b> game_root.cpp:148</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a1937044fe05a903610308f8d382de975"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975">utils::GameRoot3D::register_spawn_point</a></div><div class="ttdeci">void register_spawn_point(SpawnPoint3D *spawn_point)</div><div class="ttdoc">Register a spawnpoint for use when spawning players.</div><div class="ttdef"><b>Definition</b> game_root.cpp:148</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a27492f37140fa8af6c6955f2147f5521"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521">utils::GameRoot3D::get_player</a></div><div class="ttdeci">IPlayer * get_player(uint32_t id)</div><div class="ttdoc">Get the player instance associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:215</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a27492f37140fa8af6c6955f2147f5521"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521">utils::GameRoot3D::get_player</a></div><div class="ttdeci">IPlayer * get_player(uint32_t id)</div><div class="ttdoc">Get the player instance associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:215</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a3e74ac9841575d9a915cf7ac6735b42b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">utils::GameRoot3D::spawn_player</a></div><div class="ttdeci">IPlayer * spawn_player(uint32_t id)</div><div class="ttdoc">Spawn a player to be associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:279</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a3e74ac9841575d9a915cf7ac6735b42b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">utils::GameRoot3D::spawn_player</a></div><div class="ttdeci">IPlayer * spawn_player(uint32_t id)</div><div class="ttdoc">Spawn a player to be associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:283</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a4053b12af23cef53eb294729f1cb3aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D::unload_all_levels</a></div><div class="ttdeci">void unload_all_levels()</div><div class="ttdoc">Unload all currently loaded levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:135</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a4053b12af23cef53eb294729f1cb3aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D::unload_all_levels</a></div><div class="ttdeci">void unload_all_levels()</div><div class="ttdoc">Unload all currently loaded levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:135</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a453c8aa3920d7d0adaf2490c63a7d92c"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c">utils::GameRoot3D::replace_levels</a></div><div class="ttdeci">void replace_levels(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">Replace all currently loaded levels with a new level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:143</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a453c8aa3920d7d0adaf2490c63a7d92c"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c">utils::GameRoot3D::replace_levels</a></div><div class="ttdeci">void replace_levels(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">Replace all currently loaded levels with a new level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:143</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a623230c72ced578d7be1b9141b54fbd4"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D::rng</a></div><div class="ttdeci">gd::RandomNumberGenerator rng</div><div class="ttdoc">Global random number generator.</div><div class="ttdef"><b>Definition</b> game_root.hpp:134</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a623230c72ced578d7be1b9141b54fbd4"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D::rng</a></div><div class="ttdeci">gd::RandomNumberGenerator rng</div><div class="ttdoc">Global random number generator.</div><div class="ttdef"><b>Definition</b> game_root.hpp:145</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a723e28059a9dbef959525d22e9556c5b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">utils::GameRoot3D::game_mode</a></div><div class="ttdeci">GameMode * game_mode</div><div class="ttdoc">current active gamemode.</div><div class="ttdef"><b>Definition</b> game_root.hpp:137</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a723e28059a9dbef959525d22e9556c5b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">utils::GameRoot3D::game_mode</a></div><div class="ttdeci">GameMode * game_mode</div><div class="ttdoc">Current active gamemode.</div><div class="ttdef"><b>Definition</b> game_root.hpp:160</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a77e4726bb8fec522669cbb2c068e47d9"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">utils::GameRoot3D::is_valid_level</a></div><div class="ttdeci">static bool is_valid_level(gd::Ref< gd::PackedScene > &level)</div><div class="ttdoc">Check if a scene is a valid level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:303</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a77e4726bb8fec522669cbb2c068e47d9"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">utils::GameRoot3D::is_valid_level</a></div><div class="ttdeci">static bool is_valid_level(gd::Ref< gd::PackedScene > &level)</div><div class="ttdoc">Check if a scene is a valid level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:307</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a800421c3b82947156eebcbf730a680db"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D::levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > levels</div><div class="ttdoc">all currently active levels identified by their resource paths.</div><div class="ttdef"><b>Definition</b> game_root.hpp:135</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a800421c3b82947156eebcbf730a680db"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D::levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > levels</div><div class="ttdoc">All currently active levels.</div><div class="ttdef"><b>Definition</b> game_root.hpp:151</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a85eee9cb258971abe9fe8577314b2556"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556">utils::GameRoot3D::player_input_connected</a></div><div class="ttdeci">void player_input_connected()</div><div class="ttdoc">Instantiate a new PlayerInput.</div><div class="ttdef"><b>Definition</b> game_root.cpp:53</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a85eee9cb258971abe9fe8577314b2556"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556">utils::GameRoot3D::player_input_connected</a></div><div class="ttdeci">void player_input_connected()</div><div class="ttdoc">Instantiate a new PlayerInput.</div><div class="ttdef"><b>Definition</b> game_root.cpp:53</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a865e6d9fe4f9422c0fb974bd6b1222ce"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce">utils::GameRoot3D::initialize_player</a></div><div class="ttdeci">bool initialize_player(IPlayer *player, uint32_t id)</div><div class="ttdoc">Initialize and register a player instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:84</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a865e6d9fe4f9422c0fb974bd6b1222ce"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce">utils::GameRoot3D::initialize_player</a></div><div class="ttdeci">bool initialize_player(IPlayer *player, uint32_t id)</div><div class="ttdoc">Initialize and register a player instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:84</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a896b4e4d3b9465a83a10249dbd559662"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662">utils::GameRoot3D::get_game_mode</a></div><div class="ttdeci">GameMode * get_game_mode() const</div><div class="ttdoc">get the current active game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:203</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a896b4e4d3b9465a83a10249dbd559662"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662">utils::GameRoot3D::get_game_mode</a></div><div class="ttdeci">GameMode * get_game_mode() const</div><div class="ttdoc">get the current active game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:203</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a89953130655a618aefa8f3ea0db63a53"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53">utils::GameRoot3D::remove_player</a></div><div class="ttdeci">void remove_player(uint32_t player_id)</div><div class="ttdoc">Force-disconnect a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:60</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a89953130655a618aefa8f3ea0db63a53"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53">utils::GameRoot3D::remove_player</a></div><div class="ttdeci">void remove_player(uint32_t player_id)</div><div class="ttdoc">Force-disconnect a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:60</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa5935fb96c553c10db8def10c8d3b5ed"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed">utils::GameRoot3D::set_game_mode</a></div><div class="ttdeci">void set_game_mode(gd::Ref< gd::PackedScene > prototype)</div><div class="ttdoc">Override the current gamemode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:177</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa5935fb96c553c10db8def10c8d3b5ed"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed">utils::GameRoot3D::set_game_mode</a></div><div class="ttdeci">void set_game_mode(gd::Ref< gd::PackedScene > prototype)</div><div class="ttdoc">Override the current gamemode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:177</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa9ed453a0b416641dfa5154a0b69c79e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e">utils::GameRoot3D::get_levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > & get_levels()</div><div class="ttdoc">Returns all currently active levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:211</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa9ed453a0b416641dfa5154a0b69c79e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e">utils::GameRoot3D::get_levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > & get_levels()</div><div class="ttdoc">Returns all currently active levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:211</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ab3895b9b48c4646a876e188d226c5723"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">utils::GameRoot3D::find_empty_player_slot</a></div><div class="ttdeci">uint32_t find_empty_player_slot() const</div><div class="ttdoc">Find a Player Input device not yet associated with a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:270</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ab3895b9b48c4646a876e188d226c5723"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">utils::GameRoot3D::find_empty_player_slot</a></div><div class="ttdeci">uint32_t find_empty_player_slot() const</div><div class="ttdoc">Find a Player Input device not yet associated with a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:274</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_abf16d0f3b8030b758942397dcff1d46a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D::first_boot_level</a></div><div class="ttdeci">gd::Ref< gd::PackedScene > first_boot_level</div><div class="ttdoc">The level to boot into on startup.</div><div class="ttdef"><b>Definition</b> game_root.hpp:144</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_abf16d0f3b8030b758942397dcff1d46a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D::first_boot_level</a></div><div class="ttdeci">gd::Ref< gd::PackedScene > first_boot_level</div><div class="ttdoc">The level to boot into on startup.</div><div class="ttdef"><b>Definition</b> game_root.hpp:171</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acbec3f7b39c8c991a725e611dd8b869e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D::load_level</a></div><div class="ttdeci">Level3D * load_level(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">shorthand for load_level(level, Transform3D())</div><div class="ttdef"><b>Definition</b> game_root.cpp:102</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acbec3f7b39c8c991a725e611dd8b869e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D::load_level</a></div><div class="ttdeci">Level3D * load_level(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">shorthand for load_level(level, Transform3D())</div><div class="ttdef"><b>Definition</b> game_root.cpp:102</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acf48cbe3b2b6dd064cd1665ea8df2b9a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D::players</a></div><div class="ttdeci">gd::HashMap< uint32_t, gd::Pair< PlayerInput *, IPlayer * > > players</div><div class="ttdoc">all players by id by input device.</div><div class="ttdef"><b>Definition</b> game_root.hpp:132</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acf48cbe3b2b6dd064cd1665ea8df2b9a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D::players</a></div><div class="ttdeci">gd::HashMap< uint32_t, gd::Pair< PlayerInput *, IPlayer * > > players</div><div class="ttdoc">All players by id by input device.</div><div class="ttdef"><b>Definition</b> game_root.hpp:140</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad1c9387dee7919a8ab5d60b19cba2140"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140">utils::GameRoot3D::get_singleton</a></div><div class="ttdeci">static GameRoot3D * get_singleton()</div><div class="ttdoc">get the current active singleton instance of GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:31</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad1c9387dee7919a8ab5d60b19cba2140"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140">utils::GameRoot3D::get_singleton</a></div><div class="ttdeci">static GameRoot3D * get_singleton()</div><div class="ttdoc">get the current active singleton instance of GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:31</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad53d50b5b35e4c13bf84f2d9c0f45a0b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b">utils::GameRoot3D::load_level_at</a></div><div class="ttdeci">Level3D * load_level_at(gd::Ref< gd::PackedScene > level, gd::Transform3D at)</div><div class="ttdoc">Load a level, only works if 'level' is a valid scene where the root Node can cast to 'Level3D'.</div><div class="ttdef"><b>Definition</b> game_root.cpp:106</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad53d50b5b35e4c13bf84f2d9c0f45a0b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b">utils::GameRoot3D::load_level_at</a></div><div class="ttdeci">Level3D * load_level_at(gd::Ref< gd::PackedScene > level, gd::Transform3D at)</div><div class="ttdoc">Load a level, only works if 'level' is a valid scene where the root Node can cast to 'Level3D'.</div><div class="ttdef"><b>Definition</b> game_root.cpp:106</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad62b2be46770ba99aa6c2a7800c52aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D::game_state_prototype</a></div><div class="ttdeci">gd::Ref< GameState > game_state_prototype</div><div class="ttdoc">The default game state data used for game_state if no save data is available.</div><div class="ttdef"><b>Definition</b> game_root.hpp:145</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad62b2be46770ba99aa6c2a7800c52aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D::game_state_prototype</a></div><div class="ttdeci">gd::Ref< GameState > game_state_prototype</div><div class="ttdoc">The default game state data.</div><div class="ttdef"><b>Definition</b> game_root.hpp:177</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_adc4455c11d39f8a267091f29ead441ee"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">utils::GameRoot3D::release_singleton</a></div><div class="ttdeci">void release_singleton()</div><div class="ttdoc">Attempt to stop being the active singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:262</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_adc4455c11d39f8a267091f29ead441ee"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">utils::GameRoot3D::release_singleton</a></div><div class="ttdeci">void release_singleton()</div><div class="ttdoc">Attempt to stop being the active singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:266</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_add087bf071383383e68e919173670c47"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47">utils::GameRoot3D::reset_game_mode</a></div><div class="ttdeci">void reset_game_mode()</div><div class="ttdoc">Un-set game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:98</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_add087bf071383383e68e919173670c47"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47">utils::GameRoot3D::reset_game_mode</a></div><div class="ttdeci">void reset_game_mode()</div><div class="ttdoc">Un-set game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:98</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af176a558f2a3b972c970087c2a1e3d7b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b">utils::GameRoot3D::get_players</a></div><div class="ttdeci">gd::Vector< IPlayer * > get_players()</div><div class="ttdoc">Get all players in a list.</div><div class="ttdef"><b>Definition</b> game_root.cpp:219</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af176a558f2a3b972c970087c2a1e3d7b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b">utils::GameRoot3D::get_players</a></div><div class="ttdeci">gd::Vector< IPlayer * > get_players()</div><div class="ttdoc">Get all players in a list.</div><div class="ttdef"><b>Definition</b> game_root.cpp:219</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af34016620adcdc2654358b463769a85f"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">utils::GameRoot3D::level_unloaded</a></div><div class="ttdeci">void level_unloaded(gd::StringName scene_path)</div><div class="ttdoc">Callback for a level exiting the tree.</div><div class="ttdef"><b>Definition</b> game_root.cpp:299</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af34016620adcdc2654358b463769a85f"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">utils::GameRoot3D::level_unloaded</a></div><div class="ttdeci">void level_unloaded(gd::StringName scene_path)</div><div class="ttdoc">Callback for a level exiting the tree.</div><div class="ttdef"><b>Definition</b> game_root.cpp:303</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af508cc9852b123ea37b94651da0f3c19"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D::next_player_id</a></div><div class="ttdeci">uint32_t next_player_id</div><div class="ttdoc">Next available player ID.</div><div class="ttdef"><b>Definition</b> game_root.hpp:131</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af508cc9852b123ea37b94651da0f3c19"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D::next_player_id</a></div><div class="ttdeci">uint32_t next_player_id</div><div class="ttdoc">Next available player ID.</div><div class="ttdef"><b>Definition</b> game_root.hpp:135</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af73d3a598b72fcdc7dce372ea3af6e44"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D::game_state</a></div><div class="ttdeci">gd::Ref< GameState > game_state</div><div class="ttdoc">Active game state.</div><div class="ttdef"><b>Definition</b> game_root.hpp:142</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af73d3a598b72fcdc7dce372ea3af6e44"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D::game_state</a></div><div class="ttdeci">gd::Ref< GameState > game_state</div><div class="ttdoc">Active game state.</div><div class="ttdef"><b>Definition</b> game_root.hpp:166</div></div>
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<div class="ttc" id="aclassutils_1_1GameState_html"><div class="ttname"><a href="classutils_1_1GameState.html">utils::GameState</a></div><div class="ttdoc">Parent class for saved game state.</div><div class="ttdef"><b>Definition</b> game_state.hpp:11</div></div>
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<div class="ttc" id="aclassutils_1_1GameState_html"><div class="ttname"><a href="classutils_1_1GameState.html">utils::GameState</a></div><div class="ttdoc">Parent class for saved game state.</div><div class="ttdef"><b>Definition</b> game_state.hpp:11</div></div>
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<div class="ttc" id="aclassutils_1_1IPlayer_html"><div class="ttname"><a href="classutils_1_1IPlayer.html">utils::IPlayer</a></div><div class="ttdoc">Interface required for player nodes.</div><div class="ttdef"><b>Definition</b> player.hpp:19</div></div>
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<div class="ttc" id="aclassutils_1_1IPlayer_html"><div class="ttname"><a href="classutils_1_1IPlayer.html">utils::IPlayer</a></div><div class="ttdoc">Interface required for player nodes.</div><div class="ttdef"><b>Definition</b> player.hpp:19</div></div>
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<div class="ttc" id="aclassutils_1_1Level3D_html"><div class="ttname"><a href="classutils_1_1Level3D.html">utils::Level3D</a></div><div class="ttdoc">3D level root to be used with GameRoot3D.</div><div class="ttdef"><b>Definition</b> level.hpp:14</div></div>
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<div class="ttc" id="aclassutils_1_1Level3D_html"><div class="ttname"><a href="classutils_1_1Level3D.html">utils::Level3D</a></div><div class="ttdoc">3D level root to be used with GameRoot3D.</div><div class="ttdef"><b>Definition</b> level.hpp:14</div></div>
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