From 6918daf90fc633d59c41b546cdf5213e2c5f06d8 Mon Sep 17 00:00:00 2001 From: Sara Date: Wed, 29 May 2024 23:41:44 +0200 Subject: [PATCH] 2024-05-29 23:41 --- html/annotated.html | 30 ++------------- html/classes.html | 30 ++------------- html/classutils_1_1GameMode-members.html | 36 ++++-------------- html/classutils_1_1GameMode.html | 37 ++++--------------- html/classutils_1_1GameRoot3D-members.html | 36 ++++-------------- html/classutils_1_1GameRoot3D.html | 37 ++++--------------- html/classutils_1_1GameState-members.html | 36 ++++-------------- html/classutils_1_1GameState.html | 37 ++++--------------- html/classutils_1_1IPlayer-members.html | 36 ++++-------------- html/classutils_1_1IPlayer.html | 37 ++++--------------- html/classutils_1_1Level3D-members.html | 36 ++++-------------- html/classutils_1_1Level3D.html | 37 ++++--------------- html/classutils_1_1PlayerInput-members.html | 36 ++++-------------- html/classutils_1_1PlayerInput.html | 37 ++++--------------- html/classutils_1_1SpawnPoint3D-members.html | 36 ++++-------------- html/classutils_1_1SpawnPoint3D.html | 37 ++++--------------- html/files.html | 30 ++------------- html/functions.html | 30 ++------------- html/functions_func.html | 30 ++------------- html/functions_vars.html | 30 ++------------- html/game__mode_8hpp_source.html | 31 ++-------------- html/game__root_8hpp_source.html | 31 ++-------------- html/game__state_8hpp_source.html | 31 ++-------------- html/globals.html | 30 ++------------- html/globals_defs.html | 30 ++------------- html/godot__macros_8hpp.html | 33 ++--------------- html/godot__macros_8hpp_source.html | 31 ++-------------- html/hierarchy.html | 30 ++------------- html/index.html | 30 ++------------- html/level_8hpp_source.html | 31 ++-------------- html/md_README.html | 32 ++-------------- html/pages.html | 30 ++------------- html/player_8hpp_source.html | 31 ++-------------- html/player__input_8hpp_source.html | 31 ++-------------- html/register__types_8hpp_source.html | 31 ++-------------- html/spawn__point_8hpp_source.html | 31 ++-------------- ...ls_1_1PlayerInput_1_1Listener-members.html | 36 ++++-------------- ...tructutils_1_1PlayerInput_1_1Listener.html | 37 ++++--------------- 38 files changed, 196 insertions(+), 1062 deletions(-) diff --git a/html/annotated.html b/html/annotated.html index 829f49d..55035ed 100644 --- a/html/annotated.html +++ b/html/annotated.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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SpawnPoint3D (utils)
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    @@ -129,12 +112,9 @@ $(document).ready(function(){initNavTree('classutils_1_1GameMode.html',''); init player_sceneutils::GameModeprivate set_player_scene(gd::Ref< gd::PackedScene > scene) (defined in utils::GameMode)utils::GameMode - - + diff --git a/html/classutils_1_1GameMode.html b/html/classutils_1_1GameMode.html index 2583765..d169ca0 100644 --- a/html/classutils_1_1GameMode.html +++ b/html/classutils_1_1GameMode.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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    @@ -168,12 +151,9 @@ $(document).ready(function(){initNavTree('classutils_1_1GameRoot3D.html',''); in unload_all_levels()utils::GameRoot3D unregister_spawn_point(SpawnPoint3D *spawn_point) (defined in utils::GameRoot3D)utils::GameRoot3D - - + diff --git a/html/classutils_1_1GameRoot3D.html b/html/classutils_1_1GameRoot3D.html index 08f8a99..51cf256 100644 --- a/html/classutils_1_1GameRoot3D.html +++ b/html/classutils_1_1GameRoot3D.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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    @@ -124,12 +107,9 @@ $(document).ready(function(){initNavTree('classutils_1_1GameState.html',''); ini _bind_methods() (defined in utils::GameState)utils::GameStateprivatestatic GDCLASS(GameState, godot::Resource) (defined in utils::GameState)utils::GameStateprivate - - + diff --git a/html/classutils_1_1GameState.html b/html/classutils_1_1GameState.html index 71749df..c18dc60 100644 --- a/html/classutils_1_1GameState.html +++ b/html/classutils_1_1GameState.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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    @@ -128,12 +111,9 @@ $(document).ready(function(){initNavTree('classutils_1_1IPlayer.html',''); initR spawn_at_position(gd::Transform3D const &at)=0utils::IPlayerpure virtual to_node()=0utils::IPlayerpure virtual - - + diff --git a/html/classutils_1_1IPlayer.html b/html/classutils_1_1IPlayer.html index c248b39..8bd0be9 100644 --- a/html/classutils_1_1IPlayer.html +++ b/html/classutils_1_1IPlayer.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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    @@ -127,12 +110,9 @@ $(document).ready(function(){initNavTree('classutils_1_1Level3D.html',''); initR get_game_mode_prototype() const (defined in utils::Level3D)utils::Level3D set_game_mode_prototype(gd::Ref< GameMode > prototype) (defined in utils::Level3D)utils::Level3D - - + diff --git a/html/classutils_1_1Level3D.html b/html/classutils_1_1Level3D.html index ea3fa9d..2ecfa31 100644 --- a/html/classutils_1_1Level3D.html +++ b/html/classutils_1_1Level3D.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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    @@ -140,12 +123,9 @@ $(document).ready(function(){initNavTree('classutils_1_1PlayerInput.html',''); i stop_listening(Node *node)utils::PlayerInput stop_listening(Listener const &listener)utils::PlayerInput - - + diff --git a/html/classutils_1_1PlayerInput.html b/html/classutils_1_1PlayerInput.html index 6ebdbf0..7f2b2eb 100644 --- a/html/classutils_1_1PlayerInput.html +++ b/html/classutils_1_1PlayerInput.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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    @@ -126,12 +109,9 @@ $(document).ready(function(){initNavTree('classutils_1_1SpawnPoint3D.html',''); _exit_tree() override (defined in utils::SpawnPoint3D)utils::SpawnPoint3Dvirtual GDCLASS(SpawnPoint3D, gd::Node3D) (defined in utils::SpawnPoint3D)utils::SpawnPoint3Dprivate - - + diff --git a/html/classutils_1_1SpawnPoint3D.html b/html/classutils_1_1SpawnPoint3D.html index f5c3fdd..0afb9d2 100644 --- a/html/classutils_1_1SpawnPoint3D.html +++ b/html/classutils_1_1SpawnPoint3D.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
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    virtual void _begin()
    Called when the match begins.
    Definition game_mode.cpp:13
    virtual void _end()
    Called when the match is ending.
    Definition game_mode.cpp:14
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    Definition level.hpp:14
    A location in the game world that the player can spawn at.
    Definition spawn_point.hpp:13
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    18#endif // !UTILS_GAME_STATE_HPP
    Parent class for saved game state.
    Definition game_state.hpp:11
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    107#endif // !UTILS_GODOT_MACROS_HPP
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    Definition level.hpp:14
    gd::Ref< GameMode > game_mode_prototype
    The starting state of the game mode to instantiate if this is the "leading" level.
    Definition level.hpp:21
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    Documentation generated using Doxygen hosted at https://docs.objectionable.solutions/godot-cpp-utils/html/annotated.html.

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    virtual gd::Node * to_node()=0
    Convert IPlayer instance to node.
    An event-driven input observer.
    Definition player_input.hpp:18
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    Check if this event has any chance to result in a trigger.
    Definition player_input.cpp:47
    gd::String actionNegative
    Negative action on axis, evaluates to -1.
    Definition player_input.hpp:33
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    8#endif // !UTILS_REGISTER_TYPES_HPP
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    22#endif // !UTILS_SPAWN_POINT_HPP
    A location in the game world that the player can spawn at.
    Definition spawn_point.hpp:13
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    utils::PlayerInput::Listener Member List
    @@ -135,12 +118,9 @@ $(document).ready(function(){initNavTree('structutils_1_1PlayerInput_1_1Listener operator==(PlayerInput::Listener const &b) const (defined in utils::PlayerInput::Listener)utils::PlayerInput::Listener PlayerInput (defined in utils::PlayerInput::Listener)utils::PlayerInput::Listenerfriend - - + diff --git a/html/structutils_1_1PlayerInput_1_1Listener.html b/html/structutils_1_1PlayerInput_1_1Listener.html index 057a6bc..6911370 100644 --- a/html/structutils_1_1PlayerInput_1_1Listener.html +++ b/html/structutils_1_1PlayerInput_1_1Listener.html @@ -9,10 +9,6 @@ - - - - @@ -23,7 +19,6 @@ -
    @@ -76,23 +71,6 @@ var searchBox = new SearchBox("searchBox", "search/",'.html');
  • Class Members
  • - -
    - -
    -
    -
    - -
    + +
    Public Member Functions | @@ -239,13 +222,9 @@ class PlayerInput
  • player_input.cpp
  • -
    - +