2024-05-30 00:17

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Sara 2024-05-30 00:17:45 +02:00
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/**
The code below is based on the Doxygen Awesome project with some minor modifications
https://github.com/jothepro/doxygen-awesome-css
MIT License
Copyright (c) 2021 - 2022 jothepro
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
class DarkModeToggle extends HTMLElement {
static icon = '<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" height="1em" width="1em"><g fill="none" fill-rule="evenodd"><path d="M0 0h24v24H0z"></path><rect width="1" height="3" x="12" fill="currentColor" rx=".5"></rect><rect width="1" height="3" x="12" y="21" fill="currentColor" rx=".5"></rect><rect width="1" height="3" x="22" y="10.5" fill="currentColor" rx=".5" transform="rotate(90 22.5 12)"></rect><rect width="1" height="3" x="1" y="10.5" fill="currentColor" rx=".5" transform="rotate(90 1.5 12)"></rect><rect width="1" height="3" x="19" y="3" fill="currentColor" rx=".5" transform="rotate(-135 19.5 4.5)"></rect><rect width="1" height="3" x="19" y="18" fill="currentColor" rx=".5" transform="rotate(135 19.5 19.5)"></rect><rect width="1" height="3" x="4" y="3" fill="currentColor" rx=".5" transform="scale(1 -1) rotate(45 15.37 0)"></rect><rect width="1" height="3" x="4" y="18" fill="currentColor" rx=".5" transform="scale(1 -1) rotate(-45 -42.57 0)"></rect><circle cx="12" cy="12" r="6.5" stroke="currentColor"></circle><path fill="currentColor" stroke="currentColor" d="M12.5 18.48V5.52a6.5 6.5 0 010 12.96z"></path></g></svg>';
static title = "Toggle Light/Dark Mode"
static prefersLightModeInDarkModeKey = "prefers-light-mode-in-dark-mode"
static prefersDarkModeInLightModeKey = "prefers-dark-mode-in-light-mode"
static _staticConstructor = function() {
DarkModeToggle.enableDarkMode(DarkModeToggle.userPreference)
// Update the color scheme when the browsers preference changes
// without user interaction on the website.
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', event => {
DarkModeToggle.onSystemPreferenceChanged()
})
// Update the color scheme when the tab is made visible again.
// It is possible that the appearance was changed in another tab
// while this tab was in the background.
document.addEventListener("visibilitychange", visibilityState => {
if (document.visibilityState === 'visible') {
DarkModeToggle.onSystemPreferenceChanged()
}
});
}()
static init() {
$(function() {
$(document).ready(function() {
const toggleButton = document.createElement('dark-mode-toggle')
toggleButton.title = DarkModeToggle.title
toggleButton.innerHTML = DarkModeToggle.icon
function addButton() {
var titleArea = document.getElementById("titlearea");
var searchBox = document.getElementById("MSearchBox");
var mainMenu = document.getElementById("main-menu");
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mainMenuVisible = menuStyle.display!=='none'
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var searchBoxPos1 = document.getElementById("searchBoxPos1");
if (searchBox) { // (1) search box visible
searchBox.parentNode.appendChild(toggleButton)
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var li = document.createElement('li');
li.style = 'float: right;'
li.appendChild(toggleButton);
toggleButton.style = 'width: 24px; height: 25px; padding-top: 11px; float: right;';
var row = document.querySelector('#navrow1 > ul:first-of-type');
row.appendChild(li)
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var li = document.createElement('li');
li.style = 'float: right;'
li.appendChild(toggleButton);
toggleButton.style = 'width: 14px; height: 36px; padding-top: 10px; float: right;';
mainMenu.appendChild(li)
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toggleButton.style = 'width: 24px; height: 36px; padding-top: 10px; float: right;';
searchBoxPos1.style = 'top: 0px;'
searchBoxPos1.appendChild(toggleButton);
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toggleButton.style = 'width: 24px; height: 24px; position: absolute; right: 0px; top: 34px;';
titleArea.append(toggleButton);
}
}
$(document).ready(function(){
addButton();
})
$(window).resize(function(){
addButton();
})
DarkModeToggle.setDarkModeVisibility(DarkModeToggle.darkModeEnabled)
})
})
}
constructor() {
super();
this.onclick=this.toggleDarkMode
}
static createCookie(name, value, days) {
if (days) {
var date = new Date();
date.setTime(date.getTime() + (days * 24 * 60 * 60 * 1000));
var expires = "; expires=" + date.toGMTString();
}
else var expires = "";
document.cookie = name + "=" + value + expires + "; path=/";
}
static readCookie(name) {
var nameEQ = name + "=";
var ca = document.cookie.split(';');
for (var i = 0; i < ca.length; i++) {
var c = ca[i];
while (c.charAt(0) == ' ') c = c.substring(1, c.length);
if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length, c.length);
}
return null;
}
static eraseCookie(name) {
DarkModeToggle.createCookie(name, "", -1);
}
/**
* @returns `true` for dark-mode, `false` for light-mode system preference
*/
static get systemPreference() {
return window.matchMedia('(prefers-color-scheme: dark)').matches
}
static get prefersDarkModeInLightMode() {
if (window.chrome) { // Chrome supports localStorage in combination with file:// but not cookies
return localStorage.getItem(DarkModeToggle.prefersDarkModeInLightModeKey)
} else { // Other browsers support cookies in combination with file:// but not localStorage
return DarkModeToggle.readCookie('doxygen_prefers_dark')=='1'
}
}
static set prefersDarkModeInLightMode(preference) {
if (window.chrome) {
if (preference) {
localStorage.setItem(DarkModeToggle.prefersDarkModeInLightModeKey, true)
} else {
localStorage.removeItem(DarkModeToggle.prefersDarkModeInLightModeKey)
}
} else {
if (preference) {
DarkModeToggle.createCookie('doxygen_prefers_dark','1',365)
} else {
DarkModeToggle.eraseCookie('doxygen_prefers_dark')
}
}
}
static get prefersLightModeInDarkMode() {
if (window.chrome) { // Chrome supports localStorage in combination with file:// but not cookies
return localStorage.getItem(DarkModeToggle.prefersLightModeInDarkModeKey)
} else { // Other browsers support cookies in combination with file:// but not localStorage
return DarkModeToggle.readCookie('doxygen_prefers_light')=='1'
}
}
static set prefersLightModeInDarkMode(preference) {
if (window.chrome) {
if (preference) {
localStorage.setItem(DarkModeToggle.prefersLightModeInDarkModeKey, true)
} else {
localStorage.removeItem(DarkModeToggle.prefersLightModeInDarkModeKey)
}
} else {
if (preference) {
DarkModeToggle.createCookie('doxygen_prefers_light','1',365)
} else {
DarkModeToggle.eraseCookie('doxygen_prefers_light')
}
}
}
/**
* @returns `true` for dark-mode, `false` for light-mode user preference
*/
static get userPreference() {
return (!DarkModeToggle.systemPreference && DarkModeToggle.prefersDarkModeInLightMode) ||
(DarkModeToggle.systemPreference && !DarkModeToggle.prefersLightModeInDarkMode)
}
static set userPreference(userPreference) {
DarkModeToggle.darkModeEnabled = userPreference
if (!userPreference) {
if (DarkModeToggle.systemPreference) {
DarkModeToggle.prefersLightModeInDarkMode = true
} else {
DarkModeToggle.prefersDarkModeInLightMode = false
}
} else {
if (!DarkModeToggle.systemPreference) {
DarkModeToggle.prefersDarkModeInLightMode = true
} else {
DarkModeToggle.prefersLightModeInDarkMode = false
}
}
DarkModeToggle.onUserPreferenceChanged()
}
static setDarkModeVisibility(enable) {
var darkModeStyle, lightModeStyle;
if(enable) {
darkModeStyle = 'inline-block';
lightModeStyle = 'none'
} else {
darkModeStyle = 'none';
lightModeStyle = 'inline-block'
}
document.querySelectorAll('.dark-mode-visible').forEach(function(el) {
el.style.display = darkModeStyle;
});
document.querySelectorAll('.light-mode-visible').forEach(function(el) {
el.style.display = lightModeStyle;
});
}
static enableDarkMode(enable) {
if(enable) {
DarkModeToggle.darkModeEnabled = true
document.documentElement.classList.add("dark-mode")
document.documentElement.classList.remove("light-mode")
} else {
DarkModeToggle.darkModeEnabled = false
document.documentElement.classList.remove("dark-mode")
document.documentElement.classList.add("light-mode")
}
DarkModeToggle.setDarkModeVisibility(enable)
}
static onSystemPreferenceChanged() {
DarkModeToggle.darkModeEnabled = DarkModeToggle.userPreference
DarkModeToggle.enableDarkMode(DarkModeToggle.darkModeEnabled)
}
static onUserPreferenceChanged() {
DarkModeToggle.enableDarkMode(DarkModeToggle.darkModeEnabled)
}
toggleDarkMode() {
DarkModeToggle.userPreference = !DarkModeToggle.userPreference
}
}
customElements.define("dark-mode-toggle", DarkModeToggle);
DarkModeToggle.init();

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/**
Doxygen Awesome
https://github.com/jothepro/doxygen-awesome-css
MIT License
Copyright (c) 2021 - 2023 jothepro
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<a href="#define-members">Macros</a> </div>
<div class="headertitle"><div class="title">godot_macros.h File Reference</div></div>
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<p>C-style preprocessor macros to simplify using godot's C++ API.
<a href="#details">More...</a></p>
<div class="textblock"><code>#include &quot;godot_cpp/classes/engine.hpp&quot;</code><br />
<code>#include &quot;godot_cpp/core/class_db.hpp&quot;</code><br />
<code>#include &quot;godot_cpp/variant/string.hpp&quot;</code><br />
</div>
<p><a href="godot__macros_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="define-members" name="define-members"></a>
Macros</h2></td></tr>
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<tr class="memdesc:ae0818ebba543d3c6e8a61f460509451f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Construct godot resource type hint. <br /></td></tr>
<tr class="separator:ae0818ebba543d3c6e8a61f460509451f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a36c0da7ac54da4b5a5a9fe754e68eaa1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="godot__macros_8h.html#a36c0da7ac54da4b5a5a9fe754e68eaa1">GDEDITORONLY</a>()&#160;&#160;&#160;if(!godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</td></tr>
<tr class="memdesc:a36c0da7ac54da4b5a5a9fe754e68eaa1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Execute the rest of the function only if currently running as editor. <br /></td></tr>
<tr class="separator:a36c0da7ac54da4b5a5a9fe754e68eaa1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a33ac9c3bfce05f857cfdd472cb00ca89"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="godot__macros_8h.html#a33ac9c3bfce05f857cfdd472cb00ca89">GDGAMEONLY</a>()&#160;&#160;&#160;if(godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</td></tr>
<tr class="memdesc:a33ac9c3bfce05f857cfdd472cb00ca89"><td class="mdescLeft">&#160;</td><td class="mdescRight">Execute the rest of the function only if currently running as game. <br /></td></tr>
<tr class="separator:a33ac9c3bfce05f857cfdd472cb00ca89"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a069154a04e2e9e1df6cbbec0a0fc8829"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="godot__macros_8h.html#a069154a04e2e9e1df6cbbec0a0fc8829">GDENUM</a>(Name_, ...)</td></tr>
<tr class="memdesc:a069154a04e2e9e1df6cbbec0a0fc8829"><td class="mdescLeft">&#160;</td><td class="mdescRight">Declare a scoped enum struct. <br /></td></tr>
<tr class="separator:a069154a04e2e9e1df6cbbec0a0fc8829"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>C-style preprocessor macros to simplify using godot's C++ API. </p>
</div><h2 class="groupheader">Macro Definition Documentation</h2>
<a id="a36c0da7ac54da4b5a5a9fe754e68eaa1" name="a36c0da7ac54da4b5a5a9fe754e68eaa1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a36c0da7ac54da4b5a5a9fe754e68eaa1">&#9670;&#160;</a></span>GDEDITORONLY</h2>
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<td class="memname">#define GDEDITORONLY</td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td>&#160;&#160;&#160;if(!godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</td>
</tr>
</table>
</div><div class="memdoc">
<p>Execute the rest of the function only if currently running as editor. </p>
<p>Useful for _ready, _enter/_exit, _process, etc. functions. </p>
</div>
</div>
<a id="a069154a04e2e9e1df6cbbec0a0fc8829" name="a069154a04e2e9e1df6cbbec0a0fc8829"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a069154a04e2e9e1df6cbbec0a0fc8829">&#9670;&#160;</a></span>GDENUM</h2>
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<td class="memname">#define GDENUM</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">Name_, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname"><em>...</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"><span class="keyword">struct </span>Name_ {\</div>
<div class="line"> <span class="keyword">enum</span> Value {__VA_ARGS__};\</div>
<div class="line"> <span class="keyword">private</span>:\</div>
<div class="line"> Value value{};\</div>
<div class="line"> <span class="keyword">public</span>:\</div>
<div class="line"> <span class="keyword">static</span> <span class="keyword">inline</span> godot::String get_property_hint() { <span class="keywordflow">return</span> godot::String(#__VA_ARGS__); }\</div>
<div class="line"> <span class="keyword">inline</span> Name_(Value value): value{value} {}\</div>
<div class="line"> <span class="keyword">inline</span> Name_(Name_ <span class="keyword">const</span> &amp;value): value{value.value} {}\</div>
<div class="line">}</div>
</div><!-- fragment -->
<p>Declare a scoped enum struct. </p>
<p>Declares a struct Name_ with an enum Value and a single variable and a get_property_hint() function. </p>
</div>
</div>
<a id="aec4c8284cb9ea77c97a7037176081801" name="aec4c8284cb9ea77c97a7037176081801"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aec4c8284cb9ea77c97a7037176081801">&#9670;&#160;</a></span>GDFUNCTION</h2>
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<td class="memname">#define GDFUNCTION</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">FnName_</td><td>)</td>
<td>&#160;&#160;&#160;godot::ClassDB::bind_method(godot::D_METHOD(#FnName_), &amp;CLASSNAME::FnName_)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Register a function CLASSNAME::FnName_() to godot. </p>
<p>Requires setting CLASSNAME as a #define first. </p>
</div>
</div>
<a id="abb5f0f48b26566dab84ff075fdc9fb4e" name="abb5f0f48b26566dab84ff075fdc9fb4e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abb5f0f48b26566dab84ff075fdc9fb4e">&#9670;&#160;</a></span>GDFUNCTION_ARGS</h2>
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<td class="memname">#define GDFUNCTION_ARGS</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">FnName_, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname"><em>...</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td>&#160;&#160;&#160;godot::ClassDB::bind_method(godot::D_METHOD(#FnName_, __VA_ARGS__), &amp;CLASSNAME::FnName_)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Register a function CLASSNAME::FnName_(...) to godot. </p>
<p>Requires setting CLASSNAME as a #define first. </p>
</div>
</div>
<a id="ab1d89a5d5f8e83ed25d64195e8e432b6" name="ab1d89a5d5f8e83ed25d64195e8e432b6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab1d89a5d5f8e83ed25d64195e8e432b6">&#9670;&#160;</a></span>GDFUNCTION_STATIC</h2>
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<td class="memname">#define GDFUNCTION_STATIC</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">FnName_</td><td>)</td>
<td>&#160;&#160;&#160;godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_), &amp;CLASSNAME::_FnName)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Register a static member function CLASSNAME::FnName_() to godot. </p>
<p>Requires setting CLASSNAME as a #define first. </p>
</div>
</div>
<a id="a26ae27fbaa531f900a2e3a2c339975df" name="a26ae27fbaa531f900a2e3a2c339975df"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a26ae27fbaa531f900a2e3a2c339975df">&#9670;&#160;</a></span>GDFUNCTION_STATIC_ARGS</h2>
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<td class="memname">#define GDFUNCTION_STATIC_ARGS</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">FnName_, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname"><em>...</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td>&#160;&#160;&#160;godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_, __VA_ARGS__), &amp;CLASSNAME::FnName_)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Register a static member function CLASSNAME::FnName_(...) to godot. </p>
<p>Requires setting CLASSNAME as a #define first. </p>
</div>
</div>
<a id="a33ac9c3bfce05f857cfdd472cb00ca89" name="a33ac9c3bfce05f857cfdd472cb00ca89"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a33ac9c3bfce05f857cfdd472cb00ca89">&#9670;&#160;</a></span>GDGAMEONLY</h2>
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<td class="memname">#define GDGAMEONLY</td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td>&#160;&#160;&#160;if(godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</td>
</tr>
</table>
</div><div class="memdoc">
<p>Execute the rest of the function only if currently running as game. </p>
<p>Useful for _ready, _enter/_exit, _process, etc. functions. </p>
</div>
</div>
<a id="a3dab0009fb317e0fce558e09edd4964c" name="a3dab0009fb317e0fce558e09edd4964c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3dab0009fb317e0fce558e09edd4964c">&#9670;&#160;</a></span>GDPROPERTY</h2>
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<td class="memname">#define GDPROPERTY</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">PropName_, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname">PropType_&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"> godot::ClassDB::bind_method(godot::D_METHOD(<span class="stringliteral">&quot;get_&quot;</span> #PropName_), &amp;CLASSNAME::get_##PropName_); \</div>
<div class="line"> godot::ClassDB::bind_method(godot::D_METHOD(<span class="stringliteral">&quot;set_&quot;</span> #PropName_, <span class="stringliteral">&quot;value&quot;</span>), &amp;CLASSNAME::set_##PropName_); \</div>
<div class="line"> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_), <span class="stringliteral">&quot;set_&quot;</span> #PropName_, <span class="stringliteral">&quot;get_&quot;</span> #PropName_)</div>
</div><!-- fragment -->
<p>Register property. </p>
<p>Register variable CLASSNAME::PropName_ with variant type PropType_. Requires setting CLASSNAME as a #define first. Also requires a CLASSNAME::get_PropName_ and CLASSNAME::set_PropName_ to exist. </p>
</div>
</div>
<a id="a9e70408fe612616931e2c251eb149114" name="a9e70408fe612616931e2c251eb149114"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9e70408fe612616931e2c251eb149114">&#9670;&#160;</a></span>GDPROPERTY_HINTED</h2>
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<div class="memproto">
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<td class="memname">#define GDPROPERTY_HINTED</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">PropName_, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname">PropType_, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">&#160;</td>
<td class="paramname"><em>...</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"> godot::ClassDB::bind_method(godot::D_METHOD(<span class="stringliteral">&quot;get_&quot;</span> #PropName_), &amp;CLASSNAME::get_##PropName_); \</div>
<div class="line"> godot::ClassDB::bind_method(godot::D_METHOD(<span class="stringliteral">&quot;set_&quot;</span> #PropName_, <span class="stringliteral">&quot;value&quot;</span>), &amp;CLASSNAME::set_##PropName_); \</div>
<div class="line"> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_, __VA_ARGS__), <span class="stringliteral">&quot;set_&quot;</span> #PropName_, <span class="stringliteral">&quot;get_&quot;</span> #PropName_)</div>
</div><!-- fragment -->
<p>Register a hinted property. </p>
<p>Register variable CLASSNAME::PropName_ with variant type PropType_. Requires setting CLASSNAME as a #define first, and CLASSNAME::get_PropName and CLASSNAME::set_PropName_ to exist. </p>
</div>
</div>
<a id="ae0818ebba543d3c6e8a61f460509451f" name="ae0818ebba543d3c6e8a61f460509451f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae0818ebba543d3c6e8a61f460509451f">&#9670;&#160;</a></span>GDRESOURCETYPE</h2>
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<td class="memname">#define GDRESOURCETYPE</td>
<td>(</td>
<td class="paramtype">&#160;</td>
<td class="paramname">Class_</td><td>)</td>
<td>&#160;&#160;&#160;godot::vformat(&quot;%s/%s:%s&quot;, godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)</td>
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</table>
</div><div class="memdoc">
<p>Construct godot resource type hint. </p>
<p>Use when registering properties of arrays of resource classes. </p>
</div>
</div>
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<div id="projectname">godot-cpp-utils
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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<a href="godot__macros_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UC_GODOT_MACROS_H</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UC_GODOT_MACROS_H</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include &quot;godot_cpp/classes/engine.hpp&quot;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include &quot;godot_cpp/core/class_db.hpp&quot;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include &quot;godot_cpp/variant/string.hpp&quot;</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#define MACRO_STRING_INNER(_Arg) #_Arg</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#define MACRO_STRING(_Arg) MACRO_STRING_INNER(_Arg)</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#a3dab0009fb317e0fce558e09edd4964c"> 22</a></span><span class="preprocessor">#define GDPROPERTY(PropName_, PropType_) \</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="preprocessor"> godot::ClassDB::bind_method(godot::D_METHOD(&quot;get_&quot;</span> #PropName_), &amp;CLASSNAME::get_##PropName_); \</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> godot::ClassDB::bind_method(godot::D_METHOD(&quot;set_&quot; #PropName_, &quot;value&quot;), &amp;CLASSNAME::set_##PropName_); \</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_), &quot;set_&quot; #PropName_, &quot;get_&quot; #PropName_)</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#a9e70408fe612616931e2c251eb149114"> 33</a></span><span class="preprocessor">#define GDPROPERTY_HINTED(PropName_, PropType_, ...) \</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor"> godot::ClassDB::bind_method(godot::D_METHOD(&quot;get_&quot;</span> #PropName_), &amp;CLASSNAME::get_##PropName_); \</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> godot::ClassDB::bind_method(godot::D_METHOD(&quot;set_&quot; #PropName_, &quot;value&quot;), &amp;CLASSNAME::set_##PropName_); \</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_, __VA_ARGS__), &quot;set_&quot; #PropName_, &quot;get_&quot; #PropName_)</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#aec4c8284cb9ea77c97a7037176081801"> 43</a></span><span class="preprocessor">#define GDFUNCTION(FnName_) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_), &amp;CLASSNAME::FnName_)</span></div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#abb5f0f48b26566dab84ff075fdc9fb4e"> 50</a></span><span class="preprocessor">#define GDFUNCTION_ARGS(FnName_, ...) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_, __VA_ARGS__), &amp;CLASSNAME::FnName_)</span></div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#ab1d89a5d5f8e83ed25d64195e8e432b6"> 57</a></span><span class="preprocessor">#define GDFUNCTION_STATIC(FnName_) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_), &amp;CLASSNAME::_FnName)</span></div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> </div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#a26ae27fbaa531f900a2e3a2c339975df"> 64</a></span><span class="preprocessor">#define GDFUNCTION_STATIC_ARGS(FnName_, ...) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_, __VA_ARGS__), &amp;CLASSNAME::FnName_)</span></div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#abed0b44fb9b7da904a745cd09219ddea"> 69</a></span><span class="preprocessor">#define GDSIGNAL(...) godot::ClassDB::add_signal(MACRO_STRING(CLASSNAME), godot::MethodInfo(__VA_ARGS__))</span></div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#ae0818ebba543d3c6e8a61f460509451f"> 76</a></span><span class="preprocessor">#define GDRESOURCETYPE(Class_) godot::vformat(&quot;%s/%s:%s&quot;</span>, godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#a36c0da7ac54da4b5a5a9fe754e68eaa1"> 83</a></span><span class="preprocessor">#define GDEDITORONLY() if(!godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</span></div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#a33ac9c3bfce05f857cfdd472cb00ca89"> 89</a></span><span class="preprocessor">#define GDGAMEONLY() if(godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</span></div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"><a class="line" href="godot__macros_8h.html#a069154a04e2e9e1df6cbbec0a0fc8829"> 96</a></span><span class="preprocessor">#define GDENUM(Name_, ...)\</span></div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="preprocessor">struct Name_ {\</span></div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span><span class="preprocessor"> enum Value {__VA_ARGS__};\</span></div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="preprocessor"> private:\</span></div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="preprocessor"> Value value{};\</span></div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="preprocessor"> public:\</span></div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="preprocessor"> static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\</span></div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="preprocessor"> inline Name_(Value value): value{value} {}\</span></div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="preprocessor"> inline Name_(Name_ const &amp;value): value{value.value} {}\</span></div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="preprocessor">}</span></div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="preprocessor">#endif </span><span class="comment">// !UC_GODOT_MACROS_H</span></div>
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/*
@licstart The following is the entire license notice for the JavaScript code in this file.
The MIT License (MIT)
Copyright (C) 1997-2020 by Dimitri van Heesch
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@licend The above is the entire license notice for the JavaScript code in this file
*/
function initMenu(relPath,searchEnabled,serverSide,searchPage,search) {
function makeTree(data,relPath) {
var result='';
if ('children' in data) {
result+='<ul>';
for (var i in data.children) {
var url;
var link;
link = data.children[i].url;
if (link.substring(0,1)=='^') {
url = link.substring(1);
} else {
url = relPath+link;
}
result+='<li><a href="'+url+'">'+
data.children[i].text+'</a>'+
makeTree(data.children[i],relPath)+'</li>';
}
result+='</ul>';
}
return result;
}
var searchBoxHtml;
if (searchEnabled) {
if (serverSide) {
searchBoxHtml='<div id="MSearchBox" class="MSearchBoxInactive">'+
'<div class="left">'+
'<form id="FSearchBox" action="'+relPath+searchPage+
'" method="get"><span id="MSearchSelectExt">&#160;</span>'+
'<input type="text" id="MSearchField" name="query" value="" placeholder="'+search+
'" size="20" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)"'+
' onblur="searchBox.OnSearchFieldFocus(false)"/>'+
'</form>'+
'</div>'+
'<div class="right"></div>'+
'</div>';
} else {
searchBoxHtml='<div id="MSearchBox" class="MSearchBoxInactive">'+
'<span class="left">'+
'<span id="MSearchSelect" onmouseover="return searchBox.OnSearchSelectShow()"'+
' onmouseout="return searchBox.OnSearchSelectHide()">&#160;</span>'+
'<input type="text" id="MSearchField" value="" placeholder="'+search+
'" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" '+
'onblur="searchBox.OnSearchFieldFocus(false)" '+
'onkeyup="searchBox.OnSearchFieldChange(event)"/>'+
'</span>'+
'<span class="right"><a id="MSearchClose" '+
'href="javascript:searchBox.CloseResultsWindow()">'+
'<img id="MSearchCloseImg" border="0" src="'+relPath+
'search/close.svg" alt=""/></a>'+
'</span>'+
'</div>';
}
}
$('#main-nav').before('<div class="sm sm-dox"><input id="main-menu-state" type="checkbox"/>'+
'<label class="main-menu-btn" for="main-menu-state">'+
'<span class="main-menu-btn-icon"></span> '+
'Toggle main menu visibility</label>'+
'<span id="searchBoxPos1" style="position:absolute;right:8px;top:8px;height:36px;"></span>'+
'</div>');
$('#main-nav').append(makeTree(menudata,relPath));
$('#main-nav').children(':first').addClass('sm sm-dox').attr('id','main-menu');
if (searchBoxHtml) {
$('#main-menu').append('<li id="searchBoxPos2" style="float:right"></li>');
}
var $mainMenuState = $('#main-menu-state');
var prevWidth = 0;
if ($mainMenuState.length) {
function initResizableIfExists() {
if (typeof initResizable==='function') initResizable();
}
// animate mobile menu
$mainMenuState.change(function(e) {
var $menu = $('#main-menu');
var options = { duration: 250, step: initResizableIfExists };
if (this.checked) {
options['complete'] = function() { $menu.css('display', 'block') };
$menu.hide().slideDown(options);
} else {
options['complete'] = function() { $menu.css('display', 'none') };
$menu.show().slideUp(options);
}
});
// set default menu visibility
function resetState() {
var $menu = $('#main-menu');
var $mainMenuState = $('#main-menu-state');
var newWidth = $(window).outerWidth();
if (newWidth!=prevWidth) {
if ($(window).outerWidth()<768) {
$mainMenuState.prop('checked',false); $menu.hide();
$('#searchBoxPos1').html(searchBoxHtml);
$('#searchBoxPos2').hide();
} else {
$menu.show();
$('#searchBoxPos1').empty();
$('#searchBoxPos2').html(searchBoxHtml);
$('#searchBoxPos2').show();
}
if (typeof searchBox!=='undefined') {
searchBox.CloseResultsWindow();
}
prevWidth = newWidth;
}
}
$(window).ready(function() { resetState(); initResizableIfExists(); });
$(window).resize(resetState);
}
$('#main-menu').smartmenus();
}
/* @license-end */