diff --git a/html/godot__macros_8h_source.html b/html/godot__macros_8h_source.html
index e435a7c..df94740 100644
--- a/html/godot__macros_8h_source.html
+++ b/html/godot__macros_8h_source.html
@@ -85,42 +85,42 @@ $(function() {
12#define MACRO_STRING_INNER(_Arg) #_Arg
13#define MACRO_STRING(_Arg) MACRO_STRING_INNER(_Arg)
- 20#define GDPROPERTY(PropName_, PropType_) \
- 21 godot::ClassDB::bind_method(godot::D_METHOD("get_" #PropName_), &CLASSNAME::get_##PropName_); \
- 22 godot::ClassDB::bind_method(godot::D_METHOD("set_" #PropName_, "value"), &CLASSNAME::set_##PropName_); \
- 23 godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_), "set_" #PropName_, "get_" #PropName_)
-
- 30#define GDPROPERTY_HINTED(PropName_, PropType_, ...) \
- 31 godot::ClassDB::bind_method(godot::D_METHOD("get_" #PropName_), &CLASSNAME::get_##PropName_); \
- 32 godot::ClassDB::bind_method(godot::D_METHOD("set_" #PropName_, "value"), &CLASSNAME::set_##PropName_); \
- 33 godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_, __VA_ARGS__), "set_" #PropName_, "get_" #PropName_)
-
- 40#define GDFUNCTION(_FnName) godot::ClassDB::bind_method(godot::D_METHOD(#_FnName), &CLASSNAME::_FnName)
-
- 47#define GDFUNCTION_ARGS(_FnName, ...) godot::ClassDB::bind_method(godot::D_METHOD(#_FnName, __VA_ARGS__), &CLASSNAME::_FnName)
-
- 54#define GDFUNCTION_STATIC(_FnName) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#_FnName), &CLASSNAME::_FnName)
-
- 61#define GDFUNCTION_STATIC_ARGS(_FnName, ...) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#_FnName, __VA_ARGS__), &CLASSNAME::_FnName)
-
- 67#define GDSIGNAL(...) godot::ClassDB::add_signal(MACRO_STRING(CLASSNAME), godot::MethodInfo(__VA_ARGS__))
+ 21#define GDPROPERTY(PropName_, PropType_) \
+ 22 godot::ClassDB::bind_method(godot::D_METHOD("get_" #PropName_), &CLASSNAME::get_##PropName_); \
+ 23 godot::ClassDB::bind_method(godot::D_METHOD("set_" #PropName_, "value"), &CLASSNAME::set_##PropName_); \
+ 24 godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_), "set_" #PropName_, "get_" #PropName_)
+
+ 32#define GDPROPERTY_HINTED(PropName_, PropType_, ...) \
+ 33 godot::ClassDB::bind_method(godot::D_METHOD("get_" #PropName_), &CLASSNAME::get_##PropName_); \
+ 34 godot::ClassDB::bind_method(godot::D_METHOD("set_" #PropName_, "value"), &CLASSNAME::set_##PropName_); \
+ 35 godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_, __VA_ARGS__), "set_" #PropName_, "get_" #PropName_)
+
+ 43#define GDFUNCTION(FnName_) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_), &CLASSNAME::FnName_)
+
+ 51#define GDFUNCTION_ARGS(FnName_, ...) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_, __VA_ARGS__), &CLASSNAME::FnName_)
+
+ 59#define GDFUNCTION_STATIC(FnName_) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_), &CLASSNAME::_FnName)
+
+ 67#define GDFUNCTION_STATIC_ARGS(FnName_, ...) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_, __VA_ARGS__), &CLASSNAME::FnName_)
- 73#define GDRESOURCETYPE(_Class) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #_Class)
-
- 79#define GDEDITORONLY() if(!godot::Engine::get_singleton()->is_editor_hint()) return;
- 84#define GDGAMEONLY() if(godot::Engine::get_singleton()->is_editor_hint()) return;
-
- 90#define GDENUM(Name_, ...) struct Name_ {\
- 91 enum Value {__VA_ARGS__};\
-
-
-
- 95 static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\
- 96 inline Name_(Value value): value{value} {}\
- 97 inline Name_(Name_ const &value): value{value.value} {}\
-
-
-
+ 74#define GDSIGNAL(...) godot::ClassDB::add_signal(MACRO_STRING(CLASSNAME), godot::MethodInfo(__VA_ARGS__))
+
+ 81#define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)
+
+ 88#define GDEDITORONLY() if(!godot::Engine::get_singleton()->is_editor_hint()) return;
+ 94#define GDGAMEONLY() if(godot::Engine::get_singleton()->is_editor_hint()) return;
+
+ 101#define GDENUM(Name_, ...) struct Name_ {\
+ 102 enum Value {__VA_ARGS__};\
+
+
+
+ 106 static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\
+ 107 inline Name_(Value value): value{value} {}\
+ 108 inline Name_(Name_ const &value): value{value.value} {}\
+
+
+