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< div id = "projectname" > godot-cpp-utils
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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< div class = "textblock" > Here is a list of all documented class members with links to the class documentation for each member:< / div >
< h3 > < a id = "index__5F" name = "index__5F" > < / a > - _ -< / h3 > < ul >
< li > _begin()  :  < a class = "el" href = "classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec" > utils::GameMode< / a > < / li >
< li > _end()  :  < a class = "el" href = "classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82" > utils::GameMode< / a > < / li >
< / ul >
< h3 > < a id = "index_a" name = "index_a" > < / a > - a -< / h3 > < ul >
< li > actionNegative  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#aff19336b1eaed1b4df15fecdd70578ba" > utils::PlayerInput::Listener< / a > < / li >
< li > actionPositive  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#a6b1f868fcc48dfded6806b29aa49fdb1" > utils::PlayerInput::Listener< / a > < / li >
< / ul >
< h3 > < a id = "index_c" name = "index_c" > < / a > - c -< / h3 > < ul >
< li > callable  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#ac8a7445f1bdc44fcc65f640447eee2c0" > utils::PlayerInput::Listener< / a > < / li >
< li > clear_listeners()  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a1b3a6b23e41e3a4b57d916e6ed0fab6b" > utils::PlayerInput< / a > < / li >
< / ul >
< h3 > < a id = "index_d" name = "index_d" > < / a > - d -< / h3 > < ul >
< li > device  :  < a class = "el" href = "classutils_1_1PlayerInput.html#af9aa77b42fac8fb673089d37105b932c" > utils::PlayerInput< / a > < / li >
< / ul >
< h3 > < a id = "index_e" name = "index_e" > < / a > - e -< / h3 > < ul >
< li > evaluate()  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#a5d187489ffaac84a884938d81d4a2fdb" > utils::PlayerInput::Listener< / a > < / li >
< / ul >
< h3 > < a id = "index_f" name = "index_f" > < / a > - f -< / h3 > < ul >
< li > find_empty_player_slot()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723" > utils::GameRoot3D< / a > < / li >
< li > first_boot_level  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a" > utils::GameRoot3D< / a > < / li >
< / ul >
< h3 > < a id = "index_g" name = "index_g" > < / a > - g -< / h3 > < ul >
< li > game_mode  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#abb25b7613e1c7cd4f056020e6990d8e1" > utils::GameRoot3D< / a > < / li >
< li > game_mode_prototype  :  < a class = "el" href = "classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07" > utils::Level3D< / a > < / li >
< li > game_state  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44" > utils::GameRoot3D< / a > < / li >
< li > game_state_prototype  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8" > utils::GameRoot3D< / a > < / li >
< li > get_game_mode()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662" > utils::GameRoot3D< / a > < / li >
< li > get_game_state()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352" > utils::GameRoot3D< / a > < / li >
< li > get_last_mouse_motion()  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a689cc968b84d6a92c10c541b97e3477e" > utils::PlayerInput< / a > < / li >
< li > get_levels()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e" > utils::GameRoot3D< / a > < / li >
< li > get_player()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521" > utils::GameRoot3D< / a > < / li >
< li > get_player_id()  :  < a class = "el" href = "classutils_1_1IPlayer.html#ad697b5e89246178d99a4c281eaf313af" > utils::IPlayer< / a > < / li >
< li > get_players()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b" > utils::GameRoot3D< / a > < / li >
< li > get_singleton()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140" > utils::GameRoot3D< / a > < / li >
< li > grab_singleton()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b" > utils::GameRoot3D< / a > < / li >
< / ul >
< h3 > < a id = "index_h" name = "index_h" > < / a > - h -< / h3 > < ul >
< li > has_changed()  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#af989733fa828d5920c3cc26a440f60b1" > utils::PlayerInput::Listener< / a > < / li >
< li > has_singleton()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706" > utils::GameRoot3D< / a > < / li >
< / ul >
< h3 > < a id = "index_i" name = "index_i" > < / a > - i -< / h3 > < ul >
< li > initialize_player()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce" > utils::GameRoot3D< / a > < / li >
< li > is_valid_level()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9" > utils::GameRoot3D< / a > < / li >
< li > isMouseEvent  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#a70bb4eed0c2610b74107403742eea990" > utils::PlayerInput::Listener< / a > < / li >
< li > isPrimary  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a10749b40d6eafb1f6c11dc056f70e380" > utils::PlayerInput< / a > < / li >
< / ul >
< h3 > < a id = "index_l" name = "index_l" > < / a > - l -< / h3 > < ul >
< li > lastCached  :  < a class = "el" href = "structutils_1_1PlayerInput_1_1Listener.html#a84833f896b4ccff9b8e3b0ae789726ab" > utils::PlayerInput::Listener< / a > < / li >
< li > lastMouseMotion  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a99e2dbf29ad4b1d97e7c295407cff335" > utils::PlayerInput< / a > < / li >
< li > level_unloaded()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f" > utils::GameRoot3D< / a > < / li >
< li > levels  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db" > utils::GameRoot3D< / a > < / li >
< li > listen_to()  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a52f0f96cd4732ce06016459094d3a714" > utils::PlayerInput< / a > < / li >
< li > listeners  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a7dff7a6e68eeb89b2ff57b8e5447050d" > utils::PlayerInput< / a > < / li >
< li > load_level()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e" > utils::GameRoot3D< / a > < / li >
< li > load_level_at()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b" > utils::GameRoot3D< / a > < / li >
< / ul >
< h3 > < a id = "index_n" name = "index_n" > < / a > - n -< / h3 > < ul >
< li > next_player_id  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19" > utils::GameRoot3D< / a > < / li >
< / ul >
< h3 > < a id = "index_p" name = "index_p" > < / a > - p -< / h3 > < ul >
< li > player_input_connected()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556" > utils::GameRoot3D< / a > < / li >
< li > player_scene  :  < a class = "el" href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > utils::GameMode< / a > < / li >
< li > players  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a" > utils::GameRoot3D< / a > < / li >
< li > primaryExists  :  < a class = "el" href = "classutils_1_1PlayerInput.html#aacf94bfd501145c640767a7018cfdb76" > utils::PlayerInput< / a > < / li >
< / ul >
< h3 > < a id = "index_r" name = "index_r" > < / a > - r -< / h3 > < ul >
< li > register_spawn_point()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975" > utils::GameRoot3D< / a > < / li >
< li > release_singleton()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee" > utils::GameRoot3D< / a > < / li >
< li > remove_player()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53" > utils::GameRoot3D< / a > < / li >
< li > replace_levels()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c" > utils::GameRoot3D< / a > < / li >
< li > reset_game_mode()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47" > utils::GameRoot3D< / a > < / li >
< li > rng  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4" > utils::GameRoot3D< / a > < / li >
< / ul >
< h3 > < a id = "index_s" name = "index_s" > < / a > - s -< / h3 > < ul >
< li > set_device()  :  < a class = "el" href = "classutils_1_1PlayerInput.html#a63928906c8769151ef37adcad505de35" > utils::PlayerInput< / a > < / li >
< li > set_game_mode()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a6c2a1aa2c35808a1b003ae79eac348c2" > utils::GameRoot3D< / a > < / li >
< li > setup_player_input()  :  < a class = "el" href = "classutils_1_1IPlayer.html#a0cafb35522002c12a00da6cb408e462c" > utils::IPlayer< / a > < / li >
< li > spawn_at_position()  :  < a class = "el" href = "classutils_1_1IPlayer.html#aa5e2d0a33a4114e45b2bd1bea95fa1db" > utils::IPlayer< / a > < / li >
< li > spawn_player()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b" > utils::GameRoot3D< / a > < / li >
< li > spawn_points  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462" > utils::GameRoot3D< / a > < / li >
< li > stop_listening()  :  < a class = "el" href = "classutils_1_1PlayerInput.html#aedfe45a2286098d3e5c9bfc00fddd1e1" > utils::PlayerInput< / a > < / li >
< / ul >
< h3 > < a id = "index_t" name = "index_t" > < / a > - t -< / h3 > < ul >
< li > to_node()  :  < a class = "el" href = "classutils_1_1IPlayer.html#aee51a05e36995e6523c3284b5cef1f42" > utils::IPlayer< / a > < / li >
< / ul >
< h3 > < a id = "index_u" name = "index_u" > < / a > - u -< / h3 > < ul >
< li > unload_all_levels()  :  < a class = "el" href = "classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8" > utils::GameRoot3D< / a > < / li >
< / ul >
< / div > <!-- contents -->
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< li class = "footer" > Generated by < a href = "https://www.doxygen.org/index.html" > < img class = "footer" src = "doxygen.svg" width = "104" height = "31" alt = "doxygen" / > < / a > 1.9.7 < / li >
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