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< a href = "#pub-methods" > Public Member Functions< / a > |
< a href = "#pri-methods" > Private Member Functions< / a > |
< a href = "#pri-static-methods" > Static Private Member Functions< / a > |
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< div class = "headertitle" > < div class = "title" > utils::GameMode Class Reference< / div > < / div >
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< p > Stores session-relevant data.
< a href = "classutils_1_1GameMode.html#details" > More...< / a > < / p >
< p > < code > #include < < a class = "el" href = "game__mode_8hpp_source.html" > game_mode.hpp< / a > > < / code > < / p >
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Inheritance diagram for utils::GameMode:< / div >
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Public Member Functions< / h2 > < / td > < / tr >
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< tr class = "memdesc:aa1b190a57e4106951a559301665739ec" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Called when the match begins. < br / > < / td > < / tr >
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void  < / td > < td class = "memItemRight" valign = "bottom" > < b > set_player_scene< / b > (gd::Ref< gd::PackedScene > scene)< / td > < / tr >
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Private Member Functions< / h2 > < / td > < / tr >
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  < / td > < td class = "memItemRight" valign = "bottom" > < b > GDCLASS< / b > (< a class = "el" href = "classutils_1_1GameMode.html" > GameMode< / a > , gd::Resource)< / td > < / tr >
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Private Attributes< / h2 > < / td > < / tr >
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gd::Ref< gd::PackedScene >   < / td > < td class = "memItemRight" valign = "bottom" > < b > player_scene< / b > {}< / td > < / tr >
< tr class = "memdesc:a7e7258b38b17cde56ba9b130bbaf9908" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > The scene to instantiate when spawning a player. < br / > < / td > < / tr >
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< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
< div class = "textblock" > < p > Stores session-relevant data. < / p >
< p > Contains any data that is only needed for the duration of the current session/match. Use < a class = "el" href = "classutils_1_1GameState.html" title = "Parent class for saved game state." > GameState< / a > instead if you want data to be saved between sessions. Will be destroyed when a level is loaded that does not match the same game mode class. < / p >
< / div > < hr / > The documentation for this class was generated from the following files:< ul >
< li > < a class = "el" href = "game__mode_8hpp_source.html" > game_mode.hpp< / a > < / li >
< li > game_mode.cpp< / li >
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