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< div id = "projectname" > godot-cpp-utils
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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< div class = "headertitle" > < div class = "title" > level.hpp< / div > < / div >
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< div class = "fragment" > < div class = "line" > < a id = "l00001" name = "l00001" > < / a > < span class = "lineno" > 1< / span > < span class = "preprocessor" > #ifndef LEVEL_HPP< / span > < / div >
< div class = "line" > < a id = "l00002" name = "l00002" > < / a > < span class = "lineno" > 2< / span > < span class = "preprocessor" > #define LEVEL_HPP< / span > < / div >
< div class = "line" > < a id = "l00003" name = "l00003" > < / a > < span class = "lineno" > 3< / span > < / div >
< div class = "line" > < a id = "l00004" name = "l00004" > < / a > < span class = "lineno" > 4< / span > < span class = "preprocessor" > #include " game_mode.hpp" < / span > < / div >
< div class = "line" > < a id = "l00005" name = "l00005" > < / a > < span class = "lineno" > 5< / span > < span class = "preprocessor" > #include < godot_cpp/classes/node3d.hpp> < / span > < / div >
< div class = "line" > < a id = "l00006" name = "l00006" > < / a > < span class = "lineno" > 6< / span > < / div >
< div class = "line" > < a id = "l00007" name = "l00007" > < / a > < span class = "lineno" > 7< / span > < span class = "keyword" > namespace < / span > gd = godot;< / div >
< div class = "line" > < a id = "l00008" name = "l00008" > < / a > < span class = "lineno" > 8< / span > < / div >
< div class = "line" > < a id = "l00009" name = "l00009" > < / a > < span class = "lineno" > 9< / span > < span class = "keyword" > namespace < / span > utils {< / div >
< div class = "line" > < a id = "l00014" name = "l00014" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1Level3D.html" > 14< / a > < / span > < span class = "keyword" > class < / span > < a class = "code hl_class" href = "classutils_1_1Level3D.html" > Level3D< / a > : < span class = "keyword" > public< / span > gd::Node3D {< / div >
< div class = "line" > < a id = "l00015" name = "l00015" > < / a > < span class = "lineno" > 15< / span > GDCLASS(< a class = "code hl_class" href = "classutils_1_1Level3D.html" > Level3D< / a > , gd::Node3D);< / div >
< div class = "line" > < a id = "l00016" name = "l00016" > < / a > < span class = "lineno" > 16< / span > < span class = "keyword" > static< / span > < span class = "keywordtype" > void< / span > _bind_methods();< / div >
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< div class = "line" > < a id = "l00018" name = "l00018" > < / a > < span class = "lineno" > 18< / span > < span class = "keywordtype" > void< / span > set_game_mode_prototype(gd::Ref< GameMode> prototype);< / div >
< div class = "line" > < a id = "l00019" name = "l00019" > < / a > < span class = "lineno" > 19< / span > gd::Ref< GameMode> get_game_mode_prototype() < span class = "keyword" > const< / span > ;< / div >
< div class = "line" > < a id = "l00020" name = "l00020" > < / a > < span class = "lineno" > 20< / span > < span class = "keyword" > private< / span > :< / div >
< div class = "line" > < a id = "l00021" name = "l00021" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07" > 21< / a > < / span > gd::Ref< GameMode> < a class = "code hl_variable" href = "classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07" > game_mode_prototype< / a > {}; < / div >
< div class = "line" > < a id = "l00022" name = "l00022" > < / a > < span class = "lineno" > 22< / span > };< / div >
< div class = "line" > < a id = "l00023" name = "l00023" > < / a > < span class = "lineno" > 23< / span > }< / div >
< div class = "line" > < a id = "l00024" name = "l00024" > < / a > < span class = "lineno" > 24< / span > < / div >
< div class = "line" > < a id = "l00025" name = "l00025" > < / a > < span class = "lineno" > 25< / span > < span class = "preprocessor" > #endif < / span > < span class = "comment" > // !LEVEL_HPP< / span > < / div >
< div class = "ttc" id = "aclassutils_1_1Level3D_html" > < div class = "ttname" > < a href = "classutils_1_1Level3D.html" > utils::Level3D< / a > < / div > < div class = "ttdoc" > 3D level root to be used with GameRoot3D.< / div > < div class = "ttdef" > < b > Definition< / b > level.hpp:14< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1Level3D_html_ad3a56146e02cf14da247c4b0631f6f07" > < div class = "ttname" > < a href = "classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07" > utils::Level3D::game_mode_prototype< / a > < / div > < div class = "ttdeci" > gd::Ref< GameMode > game_mode_prototype< / div > < div class = "ttdoc" > The starting state of the game mode to instantiate if this is the " leading" level.< / div > < div class = "ttdef" > < b > Definition< / b > level.hpp:21< / div > < / div >
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