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< div class = "fragment" > < div class = "line" > < a id = "l00001" name = "l00001" > < / a > < span class = "lineno" > 1< / span > < span class = "preprocessor" > #ifndef UTILS_GAME_MODE_HPP< / span > < / div >
< div class = "line" > < a id = "l00002" name = "l00002" > < / a > < span class = "lineno" > 2< / span > < span class = "preprocessor" > #define UTILS_GAME_MODE_HPP< / span > < / div >
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< div class = "line" > < a id = "l00003" name = "l00003" > < / a > < span class = "lineno" > 3< / span > < / div >
< div class = "line" > < a id = "l00004" name = "l00004" > < / a > < span class = "lineno" > 4< / span > < span class = "preprocessor" > #include < godot_cpp/classes/packed_scene.hpp> < / span > < / div >
< div class = "line" > < a id = "l00005" name = "l00005" > < / a > < span class = "lineno" > 5< / span > < span class = "preprocessor" > #include < godot_cpp/classes/resource.hpp> < / span > < / div >
< div class = "line" > < a id = "l00006" name = "l00006" > < / a > < span class = "lineno" > 6< / span > < / div >
< div class = "line" > < a id = "l00007" name = "l00007" > < / a > < span class = "lineno" > 7< / span > < span class = "keyword" > namespace < / span > gd = godot;< / div >
< div class = "line" > < a id = "l00008" name = "l00008" > < / a > < span class = "lineno" > 8< / span > < / div >
< div class = "line" > < a id = "l00009" name = "l00009" > < / a > < span class = "lineno" > 9< / span > < span class = "keyword" > namespace < / span > utils {< / div >
< div class = "line" > < a id = "l00015" name = "l00015" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1GameMode.html" > 15< / a > < / span > < span class = "keyword" > class < / span > < a class = "code hl_class" href = "classutils_1_1GameMode.html" > GameMode< / a > : < span class = "keyword" > public< / span > gd::Resource {< / div >
< div class = "line" > < a id = "l00016" name = "l00016" > < / a > < span class = "lineno" > 16< / span > GDCLASS(< a class = "code hl_class" href = "classutils_1_1GameMode.html" > GameMode< / a > , gd::Resource);< / div >
< div class = "line" > < a id = "l00017" name = "l00017" > < / a > < span class = "lineno" > 17< / span > < span class = "keyword" > static< / span > < span class = "keywordtype" > void< / span > _bind_methods();< / div >
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< div class = "line" > < a id = "l00019" name = "l00019" > < / a > < span class = "lineno" > 19< / span > < span class = "keyword" > virtual< / span > < span class = "keywordtype" > void< / span > < a class = "code hl_function" href = "classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec" > _begin< / a > (); < / div >
< div class = "line" > < a id = "l00020" name = "l00020" > < / a > < span class = "lineno" > 20< / span > < span class = "keyword" > virtual< / span > < span class = "keywordtype" > void< / span > < a class = "code hl_function" href = "classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82" > _end< / a > (); < / div >
< div class = "line" > < a id = "l00021" name = "l00021" > < / a > < span class = "lineno" > 21< / span > < / div >
< div class = "line" > < a id = "l00022" name = "l00022" > < / a > < span class = "lineno" > 22< / span > < span class = "keywordtype" > void< / span > set_player_scene(gd::Ref< gd::PackedScene> scene);< / div >
< div class = "line" > < a id = "l00023" name = "l00023" > < / a > < span class = "lineno" > 23< / span > gd::Ref< gd::PackedScene> get_player_scene() < span class = "keyword" > const< / span > ;< / div >
< div class = "line" > < a id = "l00024" name = "l00024" > < / a > < span class = "lineno" > 24< / span > < span class = "keyword" > private< / span > :< / div >
< div class = "line" > < a id = "l00025" name = "l00025" > < / a > < span class = "lineno" > < a class = "line" href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > 25< / a > < / span > gd::Ref< gd::PackedScene> < a class = "code hl_variable" href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > player_scene< / a > {}; < / div >
< div class = "line" > < a id = "l00026" name = "l00026" > < / a > < span class = "lineno" > 26< / span > };< / div >
< div class = "line" > < a id = "l00027" name = "l00027" > < / a > < span class = "lineno" > 27< / span > }< / div >
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< div class = "line" > < a id = "l00029" name = "l00029" > < / a > < span class = "lineno" > 29< / span > < span class = "preprocessor" > #endif < / span > < span class = "comment" > // !UTILS_GAME_MODE_HPP< / span > < / div >
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< div class = "ttc" id = "aclassutils_1_1GameMode_html" > < div class = "ttname" > < a href = "classutils_1_1GameMode.html" > utils::GameMode< / a > < / div > < div class = "ttdoc" > Stores session-relevant data.< / div > < div class = "ttdef" > < b > Definition< / b > game_mode.hpp:15< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1GameMode_html_a7e7258b38b17cde56ba9b130bbaf9908" > < div class = "ttname" > < a href = "classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908" > utils::GameMode::player_scene< / a > < / div > < div class = "ttdeci" > gd::Ref< gd::PackedScene > player_scene< / div > < div class = "ttdoc" > The scene to instantiate when spawning a player.< / div > < div class = "ttdef" > < b > Definition< / b > game_mode.hpp:25< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1GameMode_html_aa1b190a57e4106951a559301665739ec" > < div class = "ttname" > < a href = "classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec" > utils::GameMode::_begin< / a > < / div > < div class = "ttdeci" > virtual void _begin()< / div > < div class = "ttdoc" > Called when the match begins.< / div > < div class = "ttdef" > < b > Definition< / b > game_mode.cpp:13< / div > < / div >
< div class = "ttc" id = "aclassutils_1_1GameMode_html_ae69ff36bf1c3f60fad279e9991ca2d82" > < div class = "ttname" > < a href = "classutils_1_1GameMode.html#ae69ff36bf1c3f60fad279e9991ca2d82" > utils::GameMode::_end< / a > < / div > < div class = "ttdeci" > virtual void _end()< / div > < div class = "ttdoc" > Called when the match is ending.< / div > < div class = "ttdef" > < b > Definition< / b > game_mode.cpp:14< / div > < / div >
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